Full notes
Full Gentoo Rescue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- UI and audio
- Maps
Gentoo Rescue changes
The results from the Thinky Awards will be announced later today, so I thought it would be appropriate to drop this patch now. If you're available at 10am PST / 1pm EST / 6pm UTC today (February 4th), then please tune into the Thinky Games stream to cheer on Gentoo Rescue. It is nominated for Game of the Year, Best Puzzle Design, and Best Challenging Game. Here's a link to the YouTube stream.
In other news, I've been slowly working my way through all the custom levelpacks uploaded to Steam Workshop. It's been really fun, and I've been really impressed with how much creativity the community has been able to squeeze out of their levels. Definitely check them out and/or try your hand at creating your own, if you haven't already!
We're up to 177 Steam reviews with 100% positive rating! Thanks so much for the support! I never imagined the game would be this successful, so it's very likely that this will not be the final patch.
New content
New level Buffer replaces Hurdle in
Crowdsurf
.
Puzzle changes
Add wall to Inception below the blue nest to make it easier for players to find the correct first
export
. I hope this will make premature discovery of
importing
less accidental.
Remove some purposeless walls from Inception.
Swap the positions of some post-Replication levels:
Jettison with Barrage
in
Mjolnir and Foreboding
Halt with Counter
in
Liftoff
.
Duct with Unit
in
Trapped
.
New features
Add 20 degree deadzone on each of the four diagonals for gamepad left stick input. This should prevent accidental moves where inputting near the NW diagonal might produce both up and left inputs.
Add gameplay settings radial deadzone (usually just called deadzone) and angular deadzone (above).
Add support for animal+item combination keywords to be used in hints! Many hints were modified to use these.
Overhaul menu UI (backgrounds, text/image buttons, and optional HUD elements like move icons and color wheel). Changes are relatively small as not to disrupt existing players.
Bugfixes
Fix rare bug causing items to disappear after reset. This involved both a race condition between an item sinking off the puzzle and another item being removed by other means such as
export
or
mask
, as well as a subsequent undo and reset.
Fix visual bug where an item would not be destroyed when it should. This could occur when a chain of several
mask steals
were performed in succession.
Fix visual bug where an item would not be destroyed when it should. This could occur on custom levels that went crazy with item
flinging
.
Don't
automatically zoom out of all instances of a recursive level when exporting
.
Blocking rainbow pinwheel shrink/grow animation won't begin until it has already animated down to its tile location.
Solver heuristic now considers
rocket+magnet
combo with a
non-plain wall in between them
can allow for
bouncing off a cracked tile without simultaneous movement
.
Don't show bind prompts in test mode for puzzles sharing names with those in the main game.
Escape quotes in workshop title, author, and description JSON fields.
Misc
Make animating colored pinwheel bigger on hub.
Disable framerate throttling when game is not focused.
Disable lightbulb journal button for levels that do not have any required journal entries.
Keep lightbulb yellow in "Required for current level" submenu for levels that require an undiscovered entry.
Change "Save and quit" text in pause menu to "Return to menu".
Fix "Required for current level" journal entries for a few metapuzzles.
Remove loop artifact in hell biome music.
Credit Prosephia for Simplified Chinese translation of the Steam page.
Source
Changelog.gg summarizes and formats this update. How we read updates.
