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Steam News1 May 20251y ago

Update 7.0.1

⚖ BALANCE (Mode) Brood: won't go into specifics but it's "generally a bit easier", (Mode) Gameshow: won't go into specifics but it's "generally a bit easier".

Full notes

Full Genome Guardian update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition14 changes1 removal
  • Balance
  • Store
  • Gameplay
changed⚖ BALANCE(Mode) Brood: won't go into specifics but it's "generally a bit easier",
changed⚖ BALANCE(Mode) Gameshow: won't go into specifics but it's "generally a bit easier".
changed⚖ BALANCE(Turret) Scorch: Firerate scales with Heat up to +200% → +300%. 🔥🔥🔥🔥🔥
removed⚖ BALANCE(Turret) Helios: removed "-1 Health each time you reach full Charge".
changed⚖ BALANCE(Turret) Diesel: while below 50% Fuel, Damage +70% → +100%.
changed⚖ BALANCE(Turret) Deadeye: Speed +100% → +200%.
(Turret) Scorch: Firerate scales with Heat up to +200%+300%(Turret) Scorch: Firerate scales with Heat up to + increased, buff(Turret) Diesel: while below 50% Fuel, Damage +70%+100%(Turret) Diesel: while below 50% Fuel, Damage + increased, buff(Turret) Deadeye: Speed +100%+200%(Turret) Deadeye: Speed + increased, buff(Perk) Bulb: -40%-50%(Perk) Bulb: - decreased, nerf

⚖ BALANCE

  • (Mode) Brood: won't go into specifics but it's "generally a bit easier",

  • (Mode) Gameshow: won't go into specifics but it's "generally a bit easier".

  • (Turret) Scorch: Firerate scales with Heat up to +200% → +300%. 🔥🔥🔥🔥🔥

  • (Turret) Heliosremoved "-1 Health each time you reach full Charge".
  • (Turret) Diesel: while below 50% Fuel, Damage +70% → +100%.

  • (Turret) Deadeye: Speed +100% → +200%.

  • (Perk) Bulb: -40% → -50% Heat Increase from firing while at or below 50% Heat & +400% → +500% Heat Increase from firing otherwise. (this is a buff)

  • (Perk) Gyroscope: Damage -45% → -40%.

  • (Perk) Calculator: Damage +25% → +30% while at full Health & Damage -25% → -30% otherwise.

  • (Perk) Turbine: Cooling Rate +70% → +75%.

  • (Turret Trial) Castle: Damage -50% → -30%.

  • (Turret Trial) Bearclaw: Damage -50% → -30%.

  • (Turret Trial) Riptide: Fuel Max -50% → Knockback +50%.

🔒 UNLOCK CONDITIONS

  • various changes (aka made easier) to unlock conditions like "achieve victory with # turrets/perks/weapons".

  • (Perk) Stamp: eliminate 2000 → 1000 microbes with Critical Damage.

  • (Perk) Cosmo: land 100000 → 50000 Critical Hits.

  • (Perk) Amber: gain 80000 → 50000 Biomass.

  • (Perk) Pot: synthesize 300 → 100 weapons.

  • (Perk) Subwoofer: eliminate 3000 → 2000 oversized microbes.

  • (Perk) Backpack: buy 1000 → 500 items from the shop.

  • (Perk) Emerald: spend 50000 → 30000 Biomass.

  • (Perk) Glue: endure 300 → 100 mutations.

  • (Perk) Burner: survive 2000 → 1000 waves.

  • (Perk) Coolant: fire for 120s → 90s without stopping during a Depth 3 (or deeper) run.

  • (Perk) Worm: fire 50000 → 30000 projectiles. [

🔨 FIXES

  • (Perk) Antifreeze: It was reducing Firerate by 17% per second instead of 15%.

  • Having "DNA Letter On Items" enabled in SETTINGS will no longer show weapons in RECORDS with DNA letters next to their name.

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WISHLIST CELL COMMAND

This is my next game, releasing 19 June 2025!!

Source

Steam News / 1 May 2025

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