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Steam News3 October 20259mo ago

Bug fixes v1.0.66 - v1.0.69

We couldn't be happier seeing all of you having fun! Of course you found bugs while doing so, but that was expected, and that's why here's a batch of changes and fixes.

In this update2

Full notes

Full Genokids update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes1 addition0 changes0 removals
  • UI and audio
  • Compatibility
  • Fixes
  • Maps
  • Store
addedAdditionsScreenshake's intensity during gameplay can now be changed and disabled in the Gameplay settings menu.
fixedFixesFixed when using OpenGL (The default on Linux) attacking with Green or having too many dynamic lights in the game at the same time results in part of the map becoming black temporarily.
fixedFixesFixed gamepad layout Default B description is wrong.
fixedFixesFixed the collapsable Flow help-box UI and other UIs sometimes don't update the button icons when setting new bindings on the settings menu.
fixedFixesFixed sometimes can't scroll with the mouse wheel on the input keyboard rebinding menu.
fixedFixesFixed it's possible to go out of the map through two small alleys by adding an invisible wall.

Genokids changes

addedScreenshake's intensity during gameplay can now be changed and disabled in the Gameplay settings menu.
fixedFixed when using OpenGL (The default on Linux) attacking with Green or having too many dynamic lights in the game at the same time results in part of the map becoming black temporarily.
fixedFixed gamepad layout Default B description is wrong.
fixedFixed the collapsable Flow help-box UI and other UIs sometimes don't update the button icons when setting new bindings on the settings menu.
fixedFixed sometimes can't scroll with the mouse wheel on the input keyboard rebinding menu.

We couldn't be happier seeing all of you having fun! Of course you found bugs while doing so, but that was expected, and that's why here's a batch of changes and fixes.

Additions

  • Screenshake's intensity during gameplay can now be changed and disabled in the Gameplay settings menu.

Fixes

  • Fixed when using OpenGL (The default on Linux) attacking with Green or having too many dynamic lights in the game at the same time results in part of the map becoming black temporarily.

  • Fixed gamepad layout Default B description is wrong.

  • Fixed the collapsable Flow help-box UI and other UIs sometimes don't update the button icons when setting new bindings on the settings menu.

  • Fixed sometimes can't scroll with the mouse wheel on the input keyboard rebinding menu.

  • Fixed it's possible to go out of the map through two small alleys by adding an invisible wall.

  • Fixed rebinding left and right mouse button incorrectly doesn't show that there's a conflict warning.

  • Fixed when using OpenGL Kirie's skin is inverted when the camera is close enough.

  • Fixed when in training mode, opening the pause menu, selecting the leave button and holding it a bit results in going back into the training mode.

  • Fixed the Jester enemy is able to get out of bounds in some cases.

  • Fixed Candy's CallThunder sound was playing 5 times at the same time instead of one.

  • Fixed skipping the menu intro sequence at exactly a transition point results on only the UI skipping.

  • Fixed dying with a Genokid that isn't the current one results in a soflock.

  • Fixed screenshake can carry on to cutscenes, making them unwatchably shaky.

  • Fixed style points not resetted to the amount on the last check point when dying, accumulating indifinetly.

  • Fixed japanese translation doesn't show up on tutorials and parts of the end screen.

  • Fixed secret mission in Chapter 3 disables Red when exiting it.

Source

Steam News / 3 October 2025

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