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Steam News24 April 20251y ago

Update 0.99 Events and Sound

After a longer break without updates, we're back! The reason: a big move back to Germany. Everything is now up and running again, and development has continued.

Full notes

Full Generation Ship update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions6 changes0 removals
  • Events
  • Gameplay
  • UI and audio
  • Store
changedAfter a longer break without updates, we're back! The reason: a big move back to Germany. Everything is now up and running again, and development has continued. The main focus of this update: events – dynamic situations that affect gameplay in interesting ways.
changedBig EventEvents now occur randomly over time and can include multiple effects at once. For example, supply routes from Earth might get disrupted: storage can be reduced, production priorities may shift, or certain resources may temporarily increase in cost. Think of a steel factory back on Earth breaking down – suddenly, your ship has to adapt.
addedImproved Person SkillsCrew skills are now more flexible and evolve with your progress. Early in the game, new crew members don’t demand much in terms of living conditions. As you achieve major objectives, better-trained crew will arrive. Some events can also lead to better—or worse—personnel joining your mission.
changedTemporary Item SlotsBased on tester feedback, item slots for crew have received several improvements. Oxygen masks are now only used when really needed. Rescue crew can also place masks on unconscious team members, allowing for more realistic and life-saving behavior.
addedSoundA major new system: sound! This update introduces new audio systems that bring the world to life, with sounds for both crew and interior items. It adds atmosphere and makes your ship feel more alive.
changedBad Air AlertThe lighting system has been reworked and now allows for more flexible color control. Rooms with toxic air will now pulse with an orange warning light. On top of that, an alert sound will play in each affected room, prompting the crew to equip their oxygen masks in time.

Generation Ship changes

changedAfter a longer break without updates, we're back! The reason: a big move back to Germany. Everything is now up and running again, and development has continued. The main focus of this update: events – dynamic situations that affect gameplay in interesting ways.
changedEvents now occur randomly over time and can include multiple effects at once. For example, supply routes from Earth might get disrupted: storage can be reduced, production priorities may shift, or certain resources may temporarily increase in cost. Think of a steel factory back on Earth breaking down – suddenly, your ship has to adapt.
addedCrew skills are now more flexible and evolve with your progress. Early in the game, new crew members don’t demand much in terms of living conditions. As you achieve major objectives, better-trained crew will arrive. Some events can also lead to better—or worse—personnel joining your mission.
changedBased on tester feedback, item slots for crew have received several improvements. Oxygen masks are now only used when really needed. Rescue crew can also place masks on unconscious team members, allowing for more realistic and life-saving behavior.
addedA major new system: sound! This update introduces new audio systems that bring the world to life, with sounds for both crew and interior items. It adds atmosphere and makes your ship feel more alive.

After a longer break without updates, we're back!

The reason

a big move back to Germany. Everything is now up and running again, and development has continued.

The main focus of this update

events – dynamic situations that affect gameplay in interesting ways.

Big Event

Events now occur randomly over time and can include multiple effects at once. For example, supply routes from Earth might get disrupted: storage can be reduced, production priorities may shift, or certain resources may temporarily increase in cost. Think of a steel factory back on Earth breaking down – suddenly, your ship has to adapt.

Improved Person Skills

Crew skills are now more flexible and evolve with your progress. Early in the game, new crew members don’t demand much in terms of living conditions. As you achieve major objectives, better-trained crew will arrive. Some events can also lead to better—or worse—personnel joining your mission.

Item Slot Boxes

To improve clarity, there are now dedicated boxes for item slot resources. These can be crafted at the workbenches and help keep things organized.

Temporary Item Slots

Based on tester feedback, item slots for crew have received several improvements. Oxygen masks are now only used when really needed. Rescue crew can also place masks on unconscious team members, allowing for more realistic and life-saving behavior.

Sound

A major new system: sound! This update introduces new audio systems that bring the world to life, with sounds for both crew and interior items. It adds atmosphere and makes your ship feel more alive.

Bad Air Alert

The lighting system has been reworked and now allows for more flexible color control. Rooms with toxic air will now pulse with an orange warning light. On top of that, an alert sound will play in each affected room, prompting the crew to equip their oxygen masks in time.

Smaller Things

Beyond the big features, the loading system has been optimized for larger save games, and many small fixes and adjustments have been made under the hood.

Want to see more?

I also post the progress and more pictures to our Discord:

Steam post image

And don't forget to wishlist and follow us to keep up to date.

https://store.steampowered.com/app/1638030/Generation_Ship/

Source

Steam News / 24 April 2025

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