Full notes
Full Generation Exile update
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What changed
- Fixes
- Maps
- Events
- Performance
Patch v1.0.3e
Fixed crashed related activating a disabled structure under specific conditions
Fixed issue with Stewards assigned to tasks in between some chapter transitions not resetting to "available"
Fixed issue with Hub not have inter-biome transfer capacities set if Hub is spawned in specific conditions
Fixed an issue with soil quality in crop fields degrading irregularly
Fixed an issue with a narrative event not triggering correctly
Fixed some conditions where structure condition issues would appear at the incorrect time
Various small visual fixes and performance tweaks
Source
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