Full notes
Full Generation Exile update
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What changed
- Fixes
- Gameplay
- UI and audio
v0.6.0i Patch Notes
Fixed issue where a specific sequence of actions would result in a structure behaving like it was missing resources when it was not.
Fixed the structure production issue showing the wrong number for collector structures.
Fixed issue with structure production data not being serialised correctly.
Updated onboarding progression on water tank building turn. It should no longer hang for an extra turn after building the water tank.
Fixed Resonance Relay "Targeted Resonance" action being able to target trapped bugs.
Fixed issue with audio not playing in a certain transition narrative event.
Fixed issues with certain structures displaying inaccurate "remaining resource" counts.
Adjust some UI elements that were inaccurate or cropped.
Minor structure and VFX visual updates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
