What changed
3 fixes0 additions1 change1 removal
fixedWhen queueing for a match you would sometimes seemingly find an opponent and then get stuck when they don’t confirm your handshake. This should not occur anymore, and I built a fail safe in case it does. Overall, the matchmaking works more reliably now, even with multiple people in the queue. As the online experience is a top priority, I will keep an eye on this and keep improving the code until it is as stable and fun to use as it can be. I also, hopefully, fixed the Coral Reef autotargeting if you only have a single modification and other minor bugs.
changedBug FixesThe matchmaking process has been improved to make online multiplayer more robust.
fixedBug FixesCoral Reef now works as intended in all situations.
fixedBug FixesThe Risky Crossing achievement now properly unlocks only when you achieve it, not your opponent.
removedBug FixesSokras no longer plays Undercurrent when it would kill themselves.
Gemwielders changes
fixedWhen queueing for a match you would sometimes seemingly find an opponent and then get stuck when they don’t confirm your handshake. This should not occur anymore, and I built a fail safe in case it does. Overall, the matchmaking works more reliably now, even with multiple people in the queue. As the online experience is a top priority, I will keep an eye on this and keep improving the code until it is as stable and fun to use as it can be. I also, hopefully, fixed the Coral Reef autotargeting if you only have a single modification and other minor bugs.
changedThe matchmaking process has been improved to make online multiplayer more robust.
fixedCoral Reef now works as intended in all situations.
fixedThe Risky Crossing achievement now properly unlocks only when you achieve it, not your opponent.
removedSokras no longer plays Undercurrent when it would kill themselves.
When queueing for a match you would sometimes seemingly find an opponent and then get stuck when they don’t confirm your handshake. This should not occur anymore, and I built a fail safe in case it does. Overall, the matchmaking works more reliably now, even with multiple people in the queue. As the online experience is a top priority, I will keep an eye on this and keep improving the code until it is as stable and fun to use as it can be. I also, hopefully, fixed the Coral Reef autotargeting if you only have a single modification and other minor bugs.
Bug Fixes
The matchmaking process has been improved to make online multiplayer more robust.
Coral Reef now works as intended in all situations.
The Risky Crossing achievement now properly unlocks only when you achieve it, not your opponent.
Sokras no longer plays Undercurrent when it would kill themselves.
Polish
Coral Reef highlights when the passive is triggered for better feedback.
Clash’s miss effect triggers after a slight delay for better feedback as is the case with Coursing’s.
In “Pass and Play” the draft row appears ever so slightly later after pressing a key to start your turn, so the announcement won’t briefly overlap the draft panel.