Full notes
Full Gemlands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
This patch has a few changes that will reduce the game's CPU usage by about 20%
The major things you might notice are:
A fixed 45FPS (that is more stable as well), as opposed to the original smoothed system which had potential for dramatic spikes, and most importantly, used a lot of resources to render frames that weren't needed, especially in an old school game like this.
crystals no longer rotate in-place (having 600 actors all firing off continuous movement instructions at all times was a little burdensome on the system, who knew!)
A slightly more aggressive draw distance culling, which is the system where objects disappear from screen the further away you get.
For example: small objects like plates and spoons disappear first, followed by medium ones like barrels when you get a little farther away than that, and at very long ranges large ones such as trees.
Source
Changelog.gg summarizes and formats this update. How we read updates.
