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Steam News12 April 20224y ago

Day 2 Patch!

This patch has a few changes that will reduce the game's CPU usage by about 20% The major things you might notice are: A fixed 45FPS (that is more stable as well), as opposed to the original smoothed system which had po

Full notes

Full Gemlands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes1 removal
  • Performance
  • Gameplay
fixedA fixed 45FPS (that is more stable as well), as opposed to the original smoothed system which had potential for dramatic spikes, and most importantly, used a lot of resources to render frames that weren't needed, especially in an old school game like this.
removedcrystals no longer rotate in-place (having 600 actors all firing off continuous movement instructions at all times was a little burdensome on the system, who knew!)

This patch has a few changes that will reduce the game's CPU usage by about 20%

The major things you might notice are:

  1. A fixed 45FPS (that is more stable as well), as opposed to the original smoothed system which had potential for dramatic spikes, and most importantly, used a lot of resources to render frames that weren't needed, especially in an old school game like this.

  2. crystals no longer rotate in-place (having 600 actors all firing off continuous movement instructions at all times was a little burdensome on the system, who knew!)

  3. A slightly more aggressive draw distance culling, which is the system where objects disappear from screen the further away you get.

For example: small objects like plates and spoons disappear first, followed by medium ones like barrels when you get a little farther away than that, and at very long ranges large ones such as trees.

Source

Steam News / 12 April 2022

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