Full notes
Full Gem Worlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Today marks the release of the v0.6.0 demo version of Gem Worlds.
This version includes one major change: everything (including you) now moves at the same time. This resulted in many subtle changes, including:
Monsters no longer attack you when you move next to them; they do when you're adjacent to them, and then move away
One-heart monsters are generally not able to hurt you significantly
Lots and lots (and lots) of timing (race-condition) bugs no longer exist, since everything moves at the same time
I think these changes make the game more interesting, and more forgiving of bad moves; plus, you can plan your reaction better.
I made a significant change to how the game looks:
Overall, it looks more stylish, but individual elements "pop" less. If you have any trouble distinguishing important elements, let me know, so I can make adjustments.
Some other small changes:
You can trigger skills with the keyboard (Z, X, C, V keys)
Fixed a bug where you couldn't equip skills on a new game
Added a full-screen option in the options menu
Keys act more like gems (you move onto their tile when collecting them)
Fixed lots of bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
