Full notes
Full Gem Miner TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Balance
- Fixes
Gem Miner TD changes
Update 1.006 brings a massive visual overhaul to the Gem Merge UI and targeting UI, alongside pathfinding fixes and balance adjustments. New season on March 9th!
UI & Visuals
- Gem Merge UI OverhaulMajor visual update including better spacing, clearer rarity glows, updated colors, and silhouette indicators for unowned starter gems.
Targeting System: Abilities and Augments now feature visual lines, specific icons, and range previews during selection.
Show Path: Now displays the total length of the maze.
Added a pulsing indicator for tiles about to turn into water.
Enchantment sparkle effects now correctly follow the gem if it moves (e.g., via Transposer).
Fixed a shader bug causing black gem glows.
Balance & Gameplay
Crowd Control: Diminishing returns now reduce the slow amount rather than the duration.
- Wizards (Wave 34)Blink frequency reduced to every 2 seconds (was 1s), but movement speed increased.
Transformations: Gems (like Ammolite/Bismuth) now immediately re-apply augment effects after transforming.
Bug Fixes
- AchievementsFixed tracking for Enchantment V and Jackpot Time .
- PathfindingOptimized performance and fixed issues where "safest tile" suggestions were incorrect.
- LogicFixed the 3D Printer targeting ore tiles and fixed movement bugs in Grasslands while mining.
Fixed Spelunker augments not appearing in The Vault for older save files.
Fixed rare errors occurring during the Final Wave or upon completing Enchant quests.
Huge thanks for all the feedback and support! Also, big news: we are now Steam Deck Verified. Pretty cool, right? -iFeral
Source
Changelog.gg summarizes and formats this update. How we read updates.
