In this update6
Full notes
Full Gem Miner TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
- Balance
Gem Miner TD changes
We have a massive update for you today! Version 1.005 brings a brand new Augment, tons of fixes and performance optimizations for late-game, and a reworking of the UI to better support Steam Deck and smaller screens. We are also including the changelogs for hotfixes 1.002 and 1.003 below.
Version 1.005
New Content
New Augment: Mirror Link — Summons an untargetable Mirror Gem that links to a chosen gem. When the Mirror Gem attacks, the linked gem strikes the same target.
Performance & Optimization
Pathfinding Overhaul: Optimized pathfinding logic to eliminate freeze spikes. This is especially noticeable in Toxic Veins in deep Endless Mode runs.
Visuals: Optimized damage numbers; numbers spawned directly on top of others now hide the older ones to save resources.
Quality of Life & UI
- Steam Deck / Large UISignificant improvements to the "Large UI" setting. Gem list now shows two columns, buttons are repositioned, and text sizes are increased for better readability on handhelds.
Input: Tipbox tips now show specific glyphs based on your platform and control scheme.
- Dynamic SpeedIntroduced a new setting to speed up the game (up to 5x) during waves when no gems are shooting.
- Fixed Planning SpeedAdded setting for "Fixed Planning Speed" (toggleable for players who prefer the game to remain at 3x speed during planning).
- Augment Trigger TextsIntroduced a new setting to disable texts on the ground when augments trigger.
Visual Clarity: Merged multiple augment trigger messages into single pulses (e.g., "Buff Echo x2") to reduce clutter.
Renamed:"Tenacious" renamed to "Tenace".
Balancing & Fixes
Peri(dot)meter: Attacks now correctly count as an augment trigger.
- GrasslandsYou can now mine anywhere without hitting the "unable to reach" check. Wave 15 boss adjusted (cultist spawn interval slowed down).
- FixFixed an issue where loading a save with over 20 Chalcedony caused the buff to reset to 20.
- FixFixed Ammolite persisting in the starter loadout after restarting a run.
- FixAdded a fallback cooldown (0.05s) for attacks happening in the same frame.
Fix: Crystallize can no longer target lava.
- FixFixed "Tactical Swap" not working on chooseable gems when rerolled with "High Roller".
Fix: Fixed gamepad navigation when a gem has multiple abilities.
And a lot more.
Previous Hotfixes
Here is a recap of the smaller patches deployed earlier.
Version 1.003
Released: January 23, 2026
Serpentine: Damage doubled, but fire rate halved. (Same DPS, but better performance in Endless Mode).
Labradorite: Damage output nerfed.
UI: Damage board numbers now support billions formatting (B).
- UIAdded tooltips explaining unreachable gems and run modifiers.
- FixFixed Gamepad D-Pad navigation issues on Steam Deck/DualSense.
- FixFixed Fluorite and Corallium losing their target if a destroy attempt is blocked.
Fix: Merges are now re-checked immediately after a gem is destroyed.
Version 1.002
Released: January 22, 2026
Balancing: Waves 20-22 and Wave 34 (Wizards) slightly nerfed.
Adventurer Exploration: Selection pushed back from Wave 25 -> 29.
- RequirementsSoup requirement increased (5->7), Treasure Hunt increased (7->9).
Visuals: Enchant buffs now show the total buffed amount.
- FixFixed an issue where mobs beyond Wave 50 in Endless Mode became invulnerable.
Fix:"Cant Miss" tag renamed to "Ignores Evasion" for clarity.
Fix: Freeze Frame and Slow Aura now correctly list each other as synergies.
- FixFixed a crash on Grasslands when pressing "Show Path" after Wave 1.
Source
Changelog.gg summarizes and formats this update. How we read updates.
