In this update14
Full notes
Full Gem Defender: Soyjak Survivors update
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What changed
- Gameplay
- Maps
- Store
- Compatibility
- UI and audio
- Balance
Gem Defender: Soyjak Survivors changes
- Bladehero
Update 2 is out! Enjoy five new worlds (alongside reworks of the old worlds), eight new weapons, tons of polishing, and an adventure with our friend Isac Leon!
New Content
Levels
Five new stages
Library
Hollow Earth
Bugopolis
Entrance to Soytham
Soytham City
New skins unlockable for each level
4 new cutscenes in-game
Eight new weapons:
Blade of Soyterra - Devastating melee attack!
Mindbeams - Destructive piercing laser attack!
Green Arrow - Recharging protective shield!
Bobr - Genetically-modified attack squad
Pacifier MK2 - Deadly burst-fire shooter!
Soyarang - Skillfully kills haters with a returning projectile
Soygirl - A skilled crime-fighter and an ally of Isac
Isac Supreme - All stats up!
Exclusive weapon variants on certain levels
Quality of Life
Control
The player now has full control of where they would like to aim using the mouse, however autoaim becomes active when not targeting an area.
Full controller support
Additional support for UI navigation using keyboard
Boss Replay
Now when reaching a boss you will have the ability to start at the fight from the menu, even if you have not cleared the level yet.
All of the experience collectable from the level will be given on starting, and you will be able to choose all the upgrades you would’ve been able to get from the level.
Legacy save files have been converted, every cleared level (except Diphenhydramine) allows you to replay the boss.
Props in the scene now fade once a boss fight begins
Gameplay Changes
Boss Fights
Boss fights are much more dynamic, taking up the entirety of the stage. This allows for you to move around freely during the fight.
The camera is still in a similar positions as before, but it has an animation for zooming out and getting the boss in-frame
Bosses will now start exclusive short enemy waves in order to defend themselves, during which they cannot be hurt
Overall, bosses are much more in-tune with the gameplay in levels
To compensate, bosses have been adjusted overall, including many gaining more health and stronger attacks.
Certain bosses are more affected by others
Each boss now plays a unique sound on their fight beginning
Polishing
Added obstacles/big props that block enemy shots on contact.
Custom level border for levels 2, 3, & 10
Much better parity in art-style for props
Props now have more consistency with the colors of their respective levels
Waves
‘Level events’ may happen at certain wave intervals.
These are shown similarly to the way the ‘Wave X’ is shown
Minor changes to the feedback for clearing a wave
UI/UX Changes
Completely overhauled main HUD
Brand new layout and features
Revamped design
Improved distinction between health and experience
New features to track both current level and wave progress
New Visual Feedback
Enemies now have a spawn animation if spawned on-screen
Several enemies now vary in size
Enemies now bleed more when hit
Additional Feedback for defeating bosses
New particles for collecting both experience and health
Effects when both clearing waves and choosing upgrades
Audio Updates
Attack sounds for most existing and new weapons
Improved audio consistency per-level
Fixed the Asoylum using its unmastered track rather than its mastered one
Audio fades out before a VS. screen plays
Boss music continues where it left off before a VS. screen
Graphic Updates
Source
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