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Steam News1 March 20242y ago

UPDATE 2 IS OUT!!!

Update 2 is out! Enjoy five new worlds (alongside reworks of the old worlds), eight new weapons, tons of polishing, and an adventure with our friend Isac Leon!

In this update14

Full notes

Full Gem Defender: Soyjak Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix12 additions15 changes0 removals
  • Gameplay
  • Maps
  • Store
  • Compatibility
  • UI and audio
  • Balance
addedUpdate 2 is out! Enjoy five new worlds (alongside reworks of the old worlds), eight new weapons, tons of polishing, and an adventure with our friend Isac Leon!
addedLevelsFive new stages
addedLevelsNew skins unlockable for each level
addedLevels4 new cutscenes in-game
changedEight new weapons:Exclusive weapon variants on certain levels
addedControlThe player now has full control of where they would like to aim using the mouse, however autoaim becomes active when not targeting an area.

Gem Defender: Soyjak Survivors changes

  • Bladehero
addedUpdate 2 is out! Enjoy five new worlds (alongside reworks of the old worlds), eight new weapons, tons of polishing, and an adventure with our friend Isac Leon!
addedFive new stages
addedNew skins unlockable for each level
added4 new cutscenes in-game
changedExclusive weapon variants on certain levels

Update 2 is out! Enjoy five new worlds (alongside reworks of the old worlds), eight new weapons, tons of polishing, and an adventure with our friend Isac Leon!

New Content

Levels

  • Five new stages

  • Library

  • Hollow Earth

  • Bugopolis

  • Entrance to Soytham

  • Soytham City

  • New skins unlockable for each level

  • 4 new cutscenes in-game

Eight new weapons:

  • Blade of Soyterra - Devastating melee attack!

  • Mindbeams - Destructive piercing laser attack!

  • Green Arrow - Recharging protective shield!

  • Bobr - Genetically-modified attack squad

  • Pacifier MK2 - Deadly burst-fire shooter!

  • Soyarang - Skillfully kills haters with a returning projectile

  • Soygirl - A skilled crime-fighter and an ally of Isac

  • Isac Supreme - All stats up!

  • Exclusive weapon variants on certain levels

Quality of Life

Control

  • The player now has full control of where they would like to aim using the mouse, however autoaim becomes active when not targeting an area.

  • Full controller support

  • Additional support for UI navigation using keyboard

Boss Replay

  • Now when reaching a boss you will have the ability to start at the fight from the menu, even if you have not cleared the level yet.

  • All of the experience collectable from the level will be given on starting, and you will be able to choose all the upgrades you would’ve been able to get from the level.

  • Legacy save files have been converted, every cleared level (except Diphenhydramine) allows you to replay the boss.

  • Props in the scene now fade once a boss fight begins

Gameplay Changes

Boss Fights

  • Boss fights are much more dynamic, taking up the entirety of the stage. This allows for you to move around freely during the fight.

  • The camera is still in a similar positions as before, but it has an animation for zooming out and getting the boss in-frame

  • Bosses will now start exclusive short enemy waves in order to defend themselves, during which they cannot be hurt

  • Overall, bosses are much more in-tune with the gameplay in levels

  • To compensate, bosses have been adjusted overall, including many gaining more health and stronger attacks.

  • Certain bosses are more affected by others

  • Each boss now plays a unique sound on their fight beginning

Polishing

  • Added obstacles/big props that block enemy shots on contact.

  • Custom level border for levels 2, 3, & 10

  • Much better parity in art-style for props

  • Props now have more consistency with the colors of their respective levels

Waves

  • ‘Level events’ may happen at certain wave intervals.

  • These are shown similarly to the way the ‘Wave X’ is shown

  • Minor changes to the feedback for clearing a wave

UI/UX Changes

Completely overhauled main HUD

  • Brand new layout and features

  • Revamped design

  • Improved distinction between health and experience

  • New features to track both current level and wave progress

New Visual Feedback

  • Enemies now have a spawn animation if spawned on-screen

  • Several enemies now vary in size

  • Enemies now bleed more when hit

  • Additional Feedback for defeating bosses

  • New particles for collecting both experience and health

  • Effects when both clearing waves and choosing upgrades

Audio Updates

  • Attack sounds for most existing and new weapons

  • Improved audio consistency per-level

  • Fixed the Asoylum using its unmastered track rather than its mastered one

  • Audio fades out before a VS. screen plays

  • Boss music continues where it left off before a VS. screen

Graphic Updates

Source

Steam News / 1 March 2024

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