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Full notes
Full Gem Defender: Soyjak Survivors update
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What changed
- Gameplay
- Balance
- UI and audio
Gem Defender: Soyjak Survivors changes
- Ancientmap
At long last, Gem Defender: Soy Requiem, is finally out! Get ready to Chud it up like never before with four new worlds, postgame content, and a collaboration with BADLANDS CHUGS!!!
New Levels:
Level 0 (Chud’s Basement) acts as a quick tutorial to get you started
Level 14 (The Badlands) is a brand-new gauntlet featuring the GOAT BadlandsChugs
Level 15 (Brim) is the definitive, final level of the game
A new post-game world, the Endless Soyscape, has been added with an endlessly-scaling wave system and most weapons in the game. See how far you can get!
New Weapons:
Fatal Thrembosis, shoots out a demonic aoe burst in a triangle
Pacifier MK Ultra, a devilish upgrade to the Pacifier gun
Das Boot, an overcharged sproke-shooter that charges up before firing in giant bursts
Quarterly Bonus, increases health gained from eating bugs and gives Chud contact damage
Experiment 109…?
Weapon Changes:
Improved movement & visuals for Sproke
Squirrel & Ancient Squirrel damage now better scales with its levels
Improved contact damage of Soygirl in Soytham
Increased range & improved visuals of Fauxgems
Improved visual feedback for swords, trails are less buggy
Level Changes:
Pruned grindy waves from Levels 1-5 and added more enjoyable wavesets
Levels 1, 2, and 3 have new enemies
Added a wave to Level Ϫ (for a total of Ϫ waves...)
Level 6 (Diphenhydramine) received some visual improvements alongside some gameplay changes, giving you only one option per-level
Some worlds received more visual polish
The Fallen West now uses Girlbossania instead of Goondoom
UI Changes & Optimizations:
Improved item displays in the Level Up screen
Alternate item screen for Diphenhydramine
Improvements for UI ordering in Diphenhydramine
Duplicate items do not show up, some worlds have alternate amounts of upgrades selectable
Tweaks to the death screen
Fixed positions of enemy health bars
All enemy projectiles now use object pooling
All EXP now use object pooling
Optimized enemy targeting for weapons
And of course, there are multiple brand new achievements to go along with the new content! Thanks to everyone who played the game and never forget, it's great to be goon.
Source
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