In this update1
Full notes
Full Gedonia update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Store
- Fixes
- Performance
- Balance
- Maps
Gedonia changes
The game was updated with version 1.45a
Coven of demons and new world bosses for Northern Kigdoms
I've added new quest for Northern Kingdoms zone, which is meant to tie up a couple of storylines from other quests in the zone, and deals with demons of the north. The quest also gives you new living weapon, which I'm not gonna spoil here, and two new epic sets.
Blade dancer epic set which allows you to use bard abilites in melee, without playing serenades
Dark mage epic set which allows you to focus on dark spells without summons
You can also buy these sets at the store in the explorers camp, same as others. I've also added 6 new world bosses for Northern Kigdoms, which are respawnable and can be used for farming endgame resources.
Other changes:
Fixed the bug with grass options being back to default between zone changes
Added option for simplifies water shader, which should help with bright color water bug on some AMD cards
Fixed rune of the pack
Added new mechanic for Enduring epic set which will allow it to deal more damage
Crit chance now correctly improves on ascended armor
Added more lights in the dungeons in expeditions and made them shorter and more streamlined
Mod fixes:
Fixed the bug with placement of items on the map
Fixed the bug with icons on the items not loading properly
Fixed the bug that caused some modded NPCs to fall through textures
Fixed the bug which caused modded buildings not to load material sometimes
Thank you for your support!
Check out my youtube channel (I am posting Gedonia 2 devlogs there!): https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A
Check out our social media links: Steam post image Steam post image Steam post image
Source
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