Full notes
Full GearHead Caramel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Maps
- UI and audio
GearHead Caramel changes
I'm back! After many months of illness, I have returned with a new release of GearHead Caramel. Bear Bastard's Mecha Camp, Winter Mocha, and DeadZone Drifter have all been updated with new content and opportunities. Raid on Pirate's Point... is pretty much the same. But, I have added new systems that are going to be used in that scenario in the hopefully near future!
Lots of bugs have been fixed. In fact, as far as I know, every bug that has been reported to me has been repaired. Game balance has been adjusted and certain abilities from previous GearHead games have been added. The Scylla mecha from GH1 has been added. Enemy models now get indicated by a different info box style and targeting cursor. The accursed combat clock troll bug has been fixed.
Here's the complete list of changes:
Added the Scylla mecha from GH1
TagBasedPartyReply will not display a major character's mnpcid
Added ending scenes to DeadZone Drifter
Can now use waypoints from the combat popup menu
Added Onawa's quest to DeadZone Drifter
Fixed duplicate grammar bug
Updated Bear Bastard's Mecha Camp, Winter Mocha scenarios
Added check_party_activation method to combat
NPCs will give useful rumors first, then random chat
Added pre-fx to conversation offers
Single firing weapons can now cause critical hits, as in previous GearHead games
Renown is now displayed for characters in the FieldHQ
Added Quest procedural narrative generator
Text formatter will now capitalize after "!" and "?"
Team contents now stored as a ContainerList
The get_scene method should return the correct scene even if called during adventure construction
Okapi puzzle clue menus are now sorted
There is a config option to turn off display of skill+stat in conversations
Skill and tag based dialogue options will now show what skill+stat they're based on [*[ You can dock the tile info panel in the upper left corner via the config menu
Combat clock troll bug fixed. Real ones will know.
Enemy units get a different info panel border
Mission objectives can now be reviewed from the memo browser
The end-of-mission gate menu options have clearer wording
Savegame validation should be much faster
The map cursor changes to indicate enemy units + appropriate targets for abilities
Label widgets can take a list of alternate smaller fonts to make text fit in specified area
Added copy method to BuildAMissionSeed
Challenges now deactivate on win by default
Fixed error in list_nouns when two nouns provided [*[ Fixed text formatting error in WOTHCBM_HomeDespot plot
Finished adding all of the mecha forms from previous games
Renamed campaign property "day" to "time"
Try it out and let me know what you think.
Source
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