Full notes
Full GearHead Caramel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Maps
- Store
- UI and audio
GearHead Caramel changes
It's been a while but the next release is here! Thank you for your patience.
The biggest change this time around is the fact that the Raid on Pirate's Point scenario is finally complete. The districts of the city have been detailed and many now feature unique quests. There are five different endings, each of which can vary slightly depending on your actions during the campaign. The ending you get has consequences that will carry forward to future scenarios.
Speaking of future scenarios, I'm calling Raid on Pirate's Point the last scenario of GHC Season One. What does that mean? When I start releasing the next bunch of scenarios- Plastic Island Panic, Shopper's Paradise, Summer Dolce- I will probably raise the price of the game from $10 to $15. It was either that or release them as DLC. If you have already bought the game, then great! You will get all the new adventures for free! If you have not yet bought the game, you have until I finish Plastic Island Panic to buy it at its current low price!
Other changes include better random names, revamped screen scaling code, mutually exclusive merit badges, new mecha and content, bug fixes and quality of life improvements. Here's the complete list:
Fixed a bug in the containers unit!
Merit badges may have contra badges which get removed if badge earned
Removed unusued and not working android import from pbge; if android support added later, will need to rewrite anyhow
Added config troubleshooting option to disable scaling altogether
Reworked screen scaling; can now manually set fullscreen resolution
Fixed error causing jobless NPCs
Faction based reaction modifier has been adjusted
Fixed bug with conversation visualizer when NPC has reaction score of -100
Rewrote name generator for hopefully more readable results
Configured nuitka build, in case I ever need to change packager again
Added ending to Raid on Pirate's Point
Added relay plots
Lancemate hire cost is at least $10,000
Loading a dynamic plot now correctly sends an UPDATE trigger
If changing team in world map war, player may become enemy of previous faction
Fixed problems with factionless shops
Fixed bug with text editor widget
Added more quests to Raid on Pirate's Point
Columns decor should not overwrite waypoint terrain
Fixed bug with non-singleton city tags in bugs
PC should now automatically reject most missions against favorable factions
Automatic area invocations can be invoked with "accept" key or clicking icon
Automatic area targeters no longer need to be targeted
Fixed prev_invo invoker UI bug
Added cruise movemode
Fixed SimpleMonologueDisplay grammar error
Destroyed sound fx now based on material
Added slash anim for melee attacks
Fixed bug with mecha being excluded from missions due to movement modes
Added civilian ship megaprop
Added Doom Buggy mecha
Source
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