Full notes
Full GearCity update
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Repeated intro
Hello Everyone,
What changed
- Security
Another bug-fix update for GearCity. With the release hype dying down some, the next bug fix will be in a couple of weeks unless someone comes across a major issue.
-Media: Normalize tutorial audio speaking, sound fx, and music. -Bugfix: Changing sound effects vol from off to on doesn't change tutorial audio volume. -Bugfix: Fixed auto-production not producing enough components for contracts when multiple contracts use the same engine for different types of contracts. -Bugfix: Apply to all not working when merge trims is enabled. -Bugfix: Merge Trim not showing all models on the world map. -Bugfix: Non-English language causes a innocent sqlite error on player creation table. -Bugfix: Fixed possible issues in the reviews system that could cause no reviews for a design. This issue is probably impossible to duplicate playing the game. -Gameplay: Reduced wage demand/strikes during economic downturns. -GUI: Fixed some GUI scaling issues. (Some more work needs to be done here.) -GUI: Added commas to Breached Contract memos. -Bugfix: Fixed possible exploit that allows for loans to be taken twice in a month by reloading a save game. -Bugfix: Fixed inversed engine manufacturer requirement stars and stuck chassis manufacturer requirement stars in the Licensing window. -Bugfix: Fixed issue with custom district factory upgrades that could result in a free, small upgrade to your factory. -Bugfix: Fixed issue in the standalone car designer that duplicated accessory buttons. -Bugfix: Monthly report page will now scroll back to the top after you end a turn in 64-bit builds. -Bugfix: Fixed HiDPI Auto-Scaling issues on Apple. -Translations: Updated to latest translation files and fixed some translated tutorial audio.
Source
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