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Steam News23 November 20196y ago

v1.25.0.3

Hello again, We have another small update for you this week. The next update should be around December 11th. Unless I run into a big enough issue to waste a day putting together an update. Here is what's in Version 1.

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Full GearCity update

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Hello again,

What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedHere is what's in Version 1.25.0.3: -Bugfix: Fixed disappearing Auto Production Restriction List -GUI: Tutorial windows should no longer overlap the subject window on large resolution screens. -GUI: Automatically close tutorial popup if the subject window is closed. -Gameplay: Rebalanced AI production to more heavily favor popular vehicle types. May need to rework low end however, to make sure monopolies are rare in unpopular vehicle types. -Engine: Disabled Windows "Not Responding" Ghosting. Added many more message pumps. I will revisit this decision after some testing/feedback. -Bugfix: Fixed missing vehicle name in the smallest engine superlatives. -Bugfix: Fixed several possible issues with the component selection system in R&D. -Bugfix: Fixed contract issues with racing, which causes race teams not to be supplied. -Bugfix: Fixed year values for Design Skills calculations. It was using 8 instead of 5. -Bugfix: Hopefully fixed racing contract date deadlines... again... third try is a charm? -Gameplay: Selling assets or your own shares will no longer grant you revenue achievements. -Bugfix: Fixed issue with pre-designed vehicles surface area calculations causing incorrect data. Probably a few more things I missed.

GearCity changes

fixedHere is what's in Version 1.25.0.3: -Bugfix: Fixed disappearing Auto Production Restriction List -GUI: Tutorial windows should no longer overlap the subject window on large resolution screens. -GUI: Automatically close tutorial popup if the subject window is closed. -Gameplay: Rebalanced AI production to more heavily favor popular vehicle types. May need to rework low end however, to make sure monopolies are rare in unpopular vehicle types. -Engine: Disabled Windows "Not Responding" Ghosting. Added many more message pumps. I will revisit this decision after some testing/feedback. -Bugfix: Fixed missing vehicle name in the smallest engine superlatives. -Bugfix: Fixed several possible issues with the component selection system in R&D. -Bugfix: Fixed contract issues with racing, which causes race teams not to be supplied. -Bugfix: Fixed year values for Design Skills calculations. It was using 8 instead of 5. -Bugfix: Hopefully fixed racing contract date deadlines... again... third try is a charm? -Gameplay: Selling assets or your own shares will no longer grant you revenue achievements. -Bugfix: Fixed issue with pre-designed vehicles surface area calculations causing incorrect data. Probably a few more things I missed.

We have another small update for you this week. The next update should be around December 11th. Unless I run into a big enough issue to waste a day putting together an update.

Here is what's in Version 1.25.0.3: -Bugfix: Fixed disappearing Auto Production Restriction List -GUI: Tutorial windows should no longer overlap the subject window on large resolution screens. -GUI: Automatically close tutorial popup if the subject window is closed. -Gameplay: Rebalanced AI production to more heavily favor popular vehicle types. May need to rework low end however, to make sure monopolies are rare in unpopular vehicle types. -Engine: Disabled Windows "Not Responding" Ghosting. Added many more message pumps. I will revisit this decision after some testing/feedback. -Bugfix: Fixed missing vehicle name in the smallest engine superlatives. -Bugfix: Fixed several possible issues with the component selection system in R&D. -Bugfix: Fixed contract issues with racing, which causes race teams not to be supplied. -Bugfix: Fixed year values for Design Skills calculations. It was using 8 instead of 5. -Bugfix: Hopefully fixed racing contract date deadlines... again... third try is a charm? -Gameplay: Selling assets or your own shares will no longer grant you revenue achievements. -Bugfix: Fixed issue with pre-designed vehicles surface area calculations causing incorrect data. Probably a few more things I missed.

Source

Steam News / 23 November 2019

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