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Steam News30 March 20197y ago

v1.24.1 Testing Build

Greetings everyone, Version 1.24.1 has been released to Testing Build. This update requires save game changes. Instructions on how to change builds can be found here .

Full notes

Full GearCity update

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Repeated intro

Greetings everyone, Version 1.24.1 has been released to Testing Build. This update requires save game changes. Instructions on how to change builds can be found here . Remember, you can always return to Default build to continue your v1.24 save games. I would like to apologize for the Save Game Change notice not appearing in the in-game news. Testing build and Default build were merged into a single build for the v1.24 release, and thus they shared the same news feed. I assume most folks on Testing Build are capable of returning to Default build to continue their save games if they wish. So what about v1.24.1? This update focused on clearing up the remaining tickets from our ticketing system. Several small new features added to the game. This includes a "quick trim" system which skips the vehicle designer part of making trims. Auto-Sale, which automatically assigns vehicles for sale using the default recommended price. And an expanded striking system. In addition to this, a number of balancing changes was made to the stock market system, contract payments, contract unit numbers, contract renewals, and labor costs. Please provide feedback on these changes to the forums. I would like to get these systems finalized before v1.24.3 is completed. On the mod tools side of things. A contract editor has been implemented. We also included 2 new variables for contracts which allow you to adjust contract prices and number of units. Half of v1.24.1 tickets were pushed back to v1.24.2, and v1.24.2 tickets are now assigned to v1.24.3. That should allow me to wrap up the remaining features in preparation to finalizing tutorials and magazine reviews for editing and translation.

What changed

1 fix1 addition0 changes0 removals
  • Balance
  • Performance
addedGreetings everyone, Version 1.24.1 has been released to Testing Build. This update requires save game changes. Instructions on how to change builds can be found here . Remember, you can always return to Default build to continue your v1.24 save games. I would like to apologize for the Save Game Change notice not appearing in the in-game news. Testing build and Default build were merged into a single build for the v1.24 release, and thus they shared the same news feed. I assume most folks on Testing Build are capable of returning to Default build to continue their save games if they wish. So what about v1.24.1? This update focused on clearing up the remaining tickets from our ticketing system. Several small new features added to the game. This includes a "quick trim" system which skips the vehicle designer part of making trims. Auto-Sale, which automatically assigns vehicles for sale using the default recommended price. And an expanded striking system. In addition to this, a number of balancing changes was made to the stock market system, contract payments, contract unit numbers, contract renewals, and labor costs. Please provide feedback on these changes to the forums. I would like to get these systems finalized before v1.24.3 is completed. On the mod tools side of things. A contract editor has been implemented. We also included 2 new variables for contracts which allow you to adjust contract prices and number of units. Half of v1.24.1 tickets were pushed back to v1.24.2, and v1.24.2 tickets are now assigned to v1.24.3. That should allow me to wrap up the remaining features in preparation to finalizing tutorials and magazine reviews for editing and translation.
fixedVersion 1.24.1 Change Log64-bit Engine: Fixed nameless child nodes issues caused by structural changes in third party code. (Exception crashes fixed and backported to v1.24 SP9). - Gameplay: Contract Component Production amounts reduced per production line. - Mod Tools: Fixed list duplication issues when opening a second racing series in the Racing Editor. - Gameplay: Implemented a "Quick Trim" system, which allows you to by-pass the vehicle designer tools when wanting to make vehicle trims with just different components. (Should save several clicks). - Gameplay: Auto-Sale system implemented. This will automatically assign new vehicles for sale at all branches at recommended prices. It will also automatically start selling all vehicles at any new branch using the recommended pricing. The system will not adjust pricing, however the player can still manually control pricing. Including via the auto-commands system. Manually set prices are deleted if the player purchases an AI company or an AI marque. - Gameplay: Additional forced body scale adjustments for vehicle bodies based on track width vs body width. - Gameplay: Additional bonus applied for automatic transmissions on high luxury vehicles. - Gameplay: Hard and Nightmare mode sliders are now checked for achievements. - Gameplay: AI New Design, Reuse Design, Outsourcing, Licensing, and Share Platform selection code has been rewritten to allow more diversified actions. - Gameplay: Increased the amount of designs the AI is willing to license. - Bugfix: Fixed several issues that caused low amounts of chassis, engines, and vehicles to be licensed by the AI. - GUI: Fixed several GUI Scaling issues through out the game for folks using HiDPI monitors. - Artwork: Changed the viewport background from grey to black. Sadly there won't be any fixes for the office art on UWHD (21:9) monitors. The resolution doesn't allow me to scale the main picture without distortion. But the black looks better, and you never

GearCity changes

  • Officemap
addedGreetings everyone, Version 1.24.1 has been released to Testing Build. This update requires save game changes. Instructions on how to change builds can be found here . Remember, you can always return to Default build to continue your v1.24 save games. I would like to apologize for the Save Game Change notice not appearing in the in-game news. Testing build and Default build were merged into a single build for the v1.24 release, and thus they shared the same news feed. I assume most folks on Testing Build are capable of returning to Default build to continue their save games if they wish. So what about v1.24.1? This update focused on clearing up the remaining tickets from our ticketing system. Several small new features added to the game. This includes a "quick trim" system which skips the vehicle designer part of making trims. Auto-Sale, which automatically assigns vehicles for sale using the default recommended price. And an expanded striking system. In addition to this, a number of balancing changes was made to the stock market system, contract payments, contract unit numbers, contract renewals, and labor costs. Please provide feedback on these changes to the forums. I would like to get these systems finalized before v1.24.3 is completed. On the mod tools side of things. A contract editor has been implemented. We also included 2 new variables for contracts which allow you to adjust contract prices and number of units. Half of v1.24.1 tickets were pushed back to v1.24.2, and v1.24.2 tickets are now assigned to v1.24.3. That should allow me to wrap up the remaining features in preparation to finalizing tutorials and magazine reviews for editing and translation.
fixed64-bit Engine: Fixed nameless child nodes issues caused by structural changes in third party code. (Exception crashes fixed and backported to v1.24 SP9). - Gameplay: Contract Component Production amounts reduced per production line. - Mod Tools: Fixed list duplication issues when opening a second racing series in the Racing Editor. - Gameplay: Implemented a "Quick Trim" system, which allows you to by-pass the vehicle designer tools when wanting to make vehicle trims with just different components. (Should save several clicks). - Gameplay: Auto-Sale system implemented. This will automatically assign new vehicles for sale at all branches at recommended prices. It will also automatically start selling all vehicles at any new branch using the recommended pricing. The system will not adjust pricing, however the player can still manually control pricing. Including via the auto-commands system. Manually set prices are deleted if the player purchases an AI company or an AI marque. - Gameplay: Additional forced body scale adjustments for vehicle bodies based on track width vs body width. - Gameplay: Additional bonus applied for automatic transmissions on high luxury vehicles. - Gameplay: Hard and Nightmare mode sliders are now checked for achievements. - Gameplay: AI New Design, Reuse Design, Outsourcing, Licensing, and Share Platform selection code has been rewritten to allow more diversified actions. - Gameplay: Increased the amount of designs the AI is willing to license. - Bugfix: Fixed several issues that caused low amounts of chassis, engines, and vehicles to be licensed by the AI. - GUI: Fixed several GUI Scaling issues through out the game for folks using HiDPI monitors. - Artwork: Changed the viewport background from grey to black. Sadly there won't be any fixes for the office art on UWHD (21:9) monitors. The resolution doesn't allow me to scale the main picture without distortion. But the black looks better, and you never

Version 1.24.1 Change Log

- 64-bit Engine: Fixed nameless child nodes issues caused by structural changes in third party code. (Exception crashes fixed and backported to v1.24 SP9). - Gameplay: Contract Component Production amounts reduced per production line. - Mod Tools: Fixed list duplication issues when opening a second racing series in the Racing Editor. - Gameplay: Implemented a "Quick Trim" system, which allows you to by-pass the vehicle designer tools when wanting to make vehicle trims with just different components. (Should save several clicks). - Gameplay: Auto-Sale system implemented. This will automatically assign new vehicles for sale at all branches at recommended prices. It will also automatically start selling all vehicles at any new branch using the recommended pricing. The system will not adjust pricing, however the player can still manually control pricing. Including via the auto-commands system. Manually set prices are deleted if the player purchases an AI company or an AI marque. - Gameplay: Additional forced body scale adjustments for vehicle bodies based on track width vs body width. - Gameplay: Additional bonus applied for automatic transmissions on high luxury vehicles. - Gameplay: Hard and Nightmare mode sliders are now checked for achievements. - Gameplay: AI New Design, Reuse Design, Outsourcing, Licensing, and Share Platform selection code has been rewritten to allow more diversified actions. - Gameplay: Increased the amount of designs the AI is willing to license. - Bugfix: Fixed several issues that caused low amounts of chassis, engines, and vehicles to be licensed by the AI. - GUI: Fixed several GUI Scaling issues through out the game for folks using HiDPI monitors. - Artwork: Changed the viewport background from grey to black. Sadly there won't be any fixes for the office art on UWHD (21:9) monitors. The resolution doesn't allow me to scale the main picture without distortion. But the black looks better, and you never

Source

Steam News / 30 March 2019

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