What changed
0 fixes1 addition1 change0 removals
addedGood morning, Version 1.23.3 has been released to Testing Build. If you would like to try out Testing build, but don’t know how, you can find directions here: http://ventdev.com/forums/showthread.php?tid=2594&pid=6237#pid6237 . You can return to Default build at any time. So what’s new? Our sub-contractor finished writing the new translation website/program. If you want to help out the translations, you can do so here: http://translator.ventdev.com . If you do not receive an email confirmation or want to add a new language to the game, let me know on here. In conjunction with this, I cleaned up the English localization. This resulted in 15,000 fewer words in the game and 1200 less entities. Translators can eliminate another 20,000 words by not translating “fluff” text such as car reviews. The sub-contractor for the tutorial audio also finished her work. We now have approximately 20 minutes worth of tutorial narration in the game (for people who hate reading). Unfortunately, we lost access to the recording space (which was on the lower end of the quality scale anyway). So there are one or two minor errors in narration. But it’s good enough for government work. (And better than me doing it.) There is no real killer-feature in v1.23.3. Most of the changes to the core game were bug fixes and balancing adjustments. Some notable things include six new types of lawsuits that can damage your company. Monopoly lawsuits if your company becomes too big. A system to save your slider positions for future use (does not save sub-component selection however). And a limit to the number of branches you can build per year on Hard and Ultra modes (this can be disabled in advance game settings). What’s next? V1.23.4 looks to have mostly minor bugfixes, a couple of exploit fixes, and some balancing. You can view the roadmap here: https://bitbucket.org/EricBJones/gearcity/issues?page=1&milestone=1.23.4 . The major new game play feature will be import taxes (tariffs). This will be a pseudo-system. I will not be implementing a historical accurate tariffs into the game due to data and research limitations. Instead it will be a formula that spits out the tariffs between your HQ and branches. (Ideally, it would be between factory and branch, but there are too many GUI limitations in the game to feed players those rates.) This will be an optional gameplay mechanic. Other than that, there will be considerable amount of effort put into cleaning up minor GUI issues and finishing the maps. I may not be able to get all the maps completed, but I will have Base City Map finished and a considerable amount of work put into Base Territory map. Change Log:
changedv1.23.3GamePlay: 5-10% improvements to turn time due to optimizations. -GamePlay: Replaced "Driveability" rating with a "Handling". Placed Gearbox effects on Driveability rating into luxury ratings. Boosted remaining specs and sliders effects on the Handling rating. -GamePlay: Consolidation will now automatically create a new marques with your former company name and logo. For example if Foo merged with Bar you will now have FooBar, Foo, and Bar marques. -GamePlay: You can now save component and vehicle slider positions to a file for use in other save games. This only does sliders and not sub-component selection. -GUI: Fixed unpopular fuel type confirmation not clearing out advanced engine designer windows. -Bugfix: Fixed crash when using view prototype system in early game years due to 0hp engines. -Bugfix: Fixed issue with overtime (past 2020) gameplay values not resetting when returning to main menu. -Bugfix: Reserved units not being
GearCity changes
addedGood morning, Version 1.23.3 has been released to Testing Build. If you would like to try out Testing build, but don’t know how, you can find directions here: http://ventdev.com/forums/showthread.php?tid=2594&pid=6237#pid6237 . You can return to Default build at any time. So what’s new? Our sub-contractor finished writing the new translation website/program. If you want to help out the translations, you can do so here: http://translator.ventdev.com . If you do not receive an email confirmation or want to add a new language to the game, let me know on here. In conjunction with this, I cleaned up the English localization. This resulted in 15,000 fewer words in the game and 1200 less entities. Translators can eliminate another 20,000 words by not translating “fluff” text such as car reviews. The sub-contractor for the tutorial audio also finished her work. We now have approximately 20 minutes worth of tutorial narration in the game (for people who hate reading). Unfortunately, we lost access to the recording space (which was on the lower end of the quality scale anyway). So there are one or two minor errors in narration. But it’s good enough for government work. (And better than me doing it.) There is no real killer-feature in v1.23.3. Most of the changes to the core game were bug fixes and balancing adjustments. Some notable things include six new types of lawsuits that can damage your company. Monopoly lawsuits if your company becomes too big. A system to save your slider positions for future use (does not save sub-component selection however). And a limit to the number of branches you can build per year on Hard and Ultra modes (this can be disabled in advance game settings). What’s next? V1.23.4 looks to have mostly minor bugfixes, a couple of exploit fixes, and some balancing. You can view the roadmap here: https://bitbucket.org/EricBJones/gearcity/issues?page=1&milestone=1.23.4 . The major new game play feature will be import taxes (tariffs). This will be a pseudo-system. I will not be implementing a historical accurate tariffs into the game due to data and research limitations. Instead it will be a formula that spits out the tariffs between your HQ and branches. (Ideally, it would be between factory and branch, but there are too many GUI limitations in the game to feed players those rates.) This will be an optional gameplay mechanic. Other than that, there will be considerable amount of effort put into cleaning up minor GUI issues and finishing the maps. I may not be able to get all the maps completed, but I will have Base City Map finished and a considerable amount of work put into Base Territory map. Change Log:
changedGamePlay: 5-10% improvements to turn time due to optimizations. -GamePlay: Replaced "Driveability" rating with a "Handling". Placed Gearbox effects on Driveability rating into luxury ratings. Boosted remaining specs and sliders effects on the Handling rating. -GamePlay: Consolidation will now automatically create a new marques with your former company name and logo. For example if Foo merged with Bar you will now have FooBar, Foo, and Bar marques. -GamePlay: You can now save component and vehicle slider positions to a file for use in other save games. This only does sliders and not sub-component selection. -GUI: Fixed unpopular fuel type confirmation not clearing out advanced engine designer windows. -Bugfix: Fixed crash when using view prototype system in early game years due to 0hp engines. -Bugfix: Fixed issue with overtime (past 2020) gameplay values not resetting when returning to main menu. -Bugfix: Reserved units not being
Good morning, Version 1.23.3 has been released to Testing Build. If you would like to try out Testing build, but don’t know how, you can find directions here: http://ventdev.com/forums/showthread.php?tid=2594&pid=6237#pid6237 . You can return to Default build at any time. So what’s new? Our sub-contractor finished writing the new translation website/program. If you want to help out the translations, you can do so here: http://translator.ventdev.com . If you do not receive an email confirmation or want to add a new language to the game, let me know on here. In conjunction with this, I cleaned up the English localization. This resulted in 15,000 fewer words in the game and 1200 less entities. Translators can eliminate another 20,000 words by not translating “fluff” text such as car reviews. The sub-contractor for the tutorial audio also finished her work. We now have approximately 20 minutes worth of tutorial narration in the game (for people who hate reading). Unfortunately, we lost access to the recording space (which was on the lower end of the quality scale anyway). So there are one or two minor errors in narration. But it’s good enough for government work. (And better than me doing it.) There is no real killer-feature in v1.23.3. Most of the changes to the core game were bug fixes and balancing adjustments. Some notable things include six new types of lawsuits that can damage your company. Monopoly lawsuits if your company becomes too big. A system to save your slider positions for future use (does not save sub-component selection however). And a limit to the number of branches you can build per year on Hard and Ultra modes (this can be disabled in advance game settings). What’s next? V1.23.4 looks to have mostly minor bugfixes, a couple of exploit fixes, and some balancing. You can view the roadmap here: https://bitbucket.org/EricBJones/gearcity/issues?page=1&milestone=1.23.4. The major new game play feature will be import taxes (tariffs). This will be a pseudo-system. I will not be implementing a historical accurate tariffs into the game due to data and research limitations. Instead it will be a formula that spits out the tariffs between your HQ and branches. (Ideally, it would be between factory and branch, but there are too many GUI limitations in the game to feed players those rates.) This will be an optional gameplay mechanic. Other than that, there will be considerable amount of effort put into cleaning up minor GUI issues and finishing the maps. I may not be able to get all the maps completed, but I will have Base City Map finished and a considerable amount of work put into Base Territory map. Change Log:
v1.23.3
-GamePlay: 5-10% improvements to turn time due to optimizations. -GamePlay: Replaced "Driveability" rating with a "Handling". Placed Gearbox effects on Driveability rating into luxury ratings. Boosted remaining specs and sliders effects on the Handling rating. -GamePlay: Consolidation will now automatically create a new marques with your former company name and logo. For example if Foo merged with Bar you will now have FooBar, Foo, and Bar marques. -GamePlay: You can now save component and vehicle slider positions to a file for use in other save games. This only does sliders and not sub-component selection. -GUI: Fixed unpopular fuel type confirmation not clearing out advanced engine designer windows. -Bugfix: Fixed crash when using view prototype system in early game years due to 0hp engines. -Bugfix: Fixed issue with overtime (past 2020) gameplay values not resetting when returning to main menu. -Bugfix: Reserved units not being