What changed
0 fixes1 addition1 change0 removals
addedGood Morning Everyone! We have released v1.23.2 to Testing Build. If you would like to try out Testing build but don’t know how, you can find instructions on how to switch builds here: http://ventdev.com/forums/showthread.php?tid=2594&pid=6237#pid6237 The release comes a couple hours early because I will be unable to do any hotfixes over the weekend. If you run across any major issues, please try to report it to me on Friday (today). So what’s new? The major feature in this build is the Continental Auto Production Shipping Restrictions. You can find this feature in the Production Window when Auto Production is enabled. Continental Restrictions limit shipping of vehicles to the Continent/RegionID that the city/territory is in. Besides that, the patch is mostly smaller features, balancing, and bug fixes. v1.23.3 will take a bit longer than this update as I want to finish what remains of the maps. The new translation software should finally be in place (7 months late…) So I will be reducing the workload for translators/editors as well. (Removing redundant text, removing stuff that is not in the game, etc.) The audio narration of the tutorial will be finished too. So I have to put that together as well. Until then… enjoy! Change Logs:
changedv1.23.2GUI: Disabled hotkeys when tutorials are active. -GUI: Added Tutorial Panel Text before the Side Panel to the bottom Side Panel Text in case the player has poor mouse control and goes over the side panel. Thus triggering the side panel prematurely. -GUI: Clock, door, and globe will continue glowing until clicked for the tutorial. -GUI: Disable reports popups until end of the tutorial. -GUI: Did You Know is now read in order at a random starting position. -Content: Fixed some spelling and grammar issues in the Did You Knows. -Content: Started spelling and grammar checking news articles for Base City Map (will reuse these in all maps). -GUI: Cities listed in Human Resources are now in alphabetical order. Starting with country then city name. -GUI: Cities in the Mega Menu are now in alphabetical order. Starting with country then city name. -GUI: Assign Contract lists are now in alphabetical order. -GUI: Contract bid components and vehicles are now in alphabetical order. -Gameplay: Manufacturing Requirements effect on production numbers has greatly increased. (Min and Max effect may need to be balanced.) -Gameplay: Manufacturing Requirement values degrade at the same pace as Factory Quality value. Thus allowing for the same number of units to be produced as the factory wears down. -Gameplay: Increased components effect on vehicle manufacturing requirements. -Gameplay: Some minor adjustments to sub component manufacturing requirements effect on components. -Gameplay: Reduced component design's effect on skill rating growth. Changed from best designs to an average of all designs in a time period. -Gameplay: Increased Research team's effect on skill rating growth. -Bugfix Fixed bug in Research Team estimated growth rate causing incorrect values to be shown in some rare cases. -GUI: List pages added to Outsourcing and View component and vehicle lists in RnD. -Gameplay/GUI: Replace old design checkbox added to "New Generation" vehicle. If checked, the old generation model will be replaced with the new generation, much like using the replace feature in Auto Commands. -Gameplay: Maximum Supported Torque effects for Gearboxes was reenabled. -Gameplay: If a gearbox is too weak for an engine, durability and quality ratings tank. This spec no longer effects final torque due to AI calculation performance. -Gameplay:
GearCity changes
addedGood Morning Everyone! We have released v1.23.2 to Testing Build. If you would like to try out Testing build but don’t know how, you can find instructions on how to switch builds here: http://ventdev.com/forums/showthread.php?tid=2594&pid=6237#pid6237 The release comes a couple hours early because I will be unable to do any hotfixes over the weekend. If you run across any major issues, please try to report it to me on Friday (today). So what’s new? The major feature in this build is the Continental Auto Production Shipping Restrictions. You can find this feature in the Production Window when Auto Production is enabled. Continental Restrictions limit shipping of vehicles to the Continent/RegionID that the city/territory is in. Besides that, the patch is mostly smaller features, balancing, and bug fixes. v1.23.3 will take a bit longer than this update as I want to finish what remains of the maps. The new translation software should finally be in place (7 months late…) So I will be reducing the workload for translators/editors as well. (Removing redundant text, removing stuff that is not in the game, etc.) The audio narration of the tutorial will be finished too. So I have to put that together as well. Until then… enjoy! Change Logs:
changedGUI: Disabled hotkeys when tutorials are active. -GUI: Added Tutorial Panel Text before the Side Panel to the bottom Side Panel Text in case the player has poor mouse control and goes over the side panel. Thus triggering the side panel prematurely. -GUI: Clock, door, and globe will continue glowing until clicked for the tutorial. -GUI: Disable reports popups until end of the tutorial. -GUI: Did You Know is now read in order at a random starting position. -Content: Fixed some spelling and grammar issues in the Did You Knows. -Content: Started spelling and grammar checking news articles for Base City Map (will reuse these in all maps). -GUI: Cities listed in Human Resources are now in alphabetical order. Starting with country then city name. -GUI: Cities in the Mega Menu are now in alphabetical order. Starting with country then city name. -GUI: Assign Contract lists are now in alphabetical order. -GUI: Contract bid components and vehicles are now in alphabetical order. -Gameplay: Manufacturing Requirements effect on production numbers has greatly increased. (Min and Max effect may need to be balanced.) -Gameplay: Manufacturing Requirement values degrade at the same pace as Factory Quality value. Thus allowing for the same number of units to be produced as the factory wears down. -Gameplay: Increased components effect on vehicle manufacturing requirements. -Gameplay: Some minor adjustments to sub component manufacturing requirements effect on components. -Gameplay: Reduced component design's effect on skill rating growth. Changed from best designs to an average of all designs in a time period. -Gameplay: Increased Research team's effect on skill rating growth. -Bugfix Fixed bug in Research Team estimated growth rate causing incorrect values to be shown in some rare cases. -GUI: List pages added to Outsourcing and View component and vehicle lists in RnD. -Gameplay/GUI: Replace old design checkbox added to "New Generation" vehicle. If checked, the old generation model will be replaced with the new generation, much like using the replace feature in Auto Commands. -Gameplay: Maximum Supported Torque effects for Gearboxes was reenabled. -Gameplay: If a gearbox is too weak for an engine, durability and quality ratings tank. This spec no longer effects final torque due to AI calculation performance. -Gameplay:
Good Morning Everyone! We have released v1.23.2 to Testing Build. If you would like to try out Testing build but don’t know how, you can find instructions on how to switch builds here: http://ventdev.com/forums/showthread.php?tid=2594&pid=6237#pid6237 The release comes a couple hours early because I will be unable to do any hotfixes over the weekend. If you run across any major issues, please try to report it to me on Friday (today). So what’s new? The major feature in this build is the Continental Auto Production Shipping Restrictions. You can find this feature in the Production Window when Auto Production is enabled. Continental Restrictions limit shipping of vehicles to the Continent/RegionID that the city/territory is in. Besides that, the patch is mostly smaller features, balancing, and bug fixes. v1.23.3 will take a bit longer than this update as I want to finish what remains of the maps. The new translation software should finally be in place (7 months late…) So I will be reducing the workload for translators/editors as well. (Removing redundant text, removing stuff that is not in the game, etc.) The audio narration of the tutorial will be finished too. So I have to put that together as well. Until then… enjoy! Change Logs:
v1.23.2
-GUI: Disabled hotkeys when tutorials are active. -GUI: Added Tutorial Panel Text before the Side Panel to the bottom Side Panel Text in case the player has poor mouse control and goes over the side panel. Thus triggering the side panel prematurely. -GUI: Clock, door, and globe will continue glowing until clicked for the tutorial. -GUI: Disable reports popups until end of the tutorial. -GUI: Did You Know is now read in order at a random starting position. -Content: Fixed some spelling and grammar issues in the Did You Knows. -Content: Started spelling and grammar checking news articles for Base City Map (will reuse these in all maps). -GUI: Cities listed in Human Resources are now in alphabetical order. Starting with country then city name. -GUI: Cities in the Mega Menu are now in alphabetical order. Starting with country then city name. -GUI: Assign Contract lists are now in alphabetical order. -GUI: Contract bid components and vehicles are now in alphabetical order. -Gameplay: Manufacturing Requirements effect on production numbers has greatly increased. (Min and Max effect may need to be balanced.) -Gameplay: Manufacturing Requirement values degrade at the same pace as Factory Quality value. Thus allowing for the same number of units to be produced as the factory wears down. -Gameplay: Increased components effect on vehicle manufacturing requirements. -Gameplay: Some minor adjustments to sub component manufacturing requirements effect on components. -Gameplay: Reduced component design's effect on skill rating growth. Changed from best designs to an average of all designs in a time period. -Gameplay: Increased Research team's effect on skill rating growth. -Bugfix Fixed bug in Research Team estimated growth rate causing incorrect values to be shown in some rare cases. -GUI: List pages added to Outsourcing and View component and vehicle lists in RnD. -Gameplay/GUI: Replace old design checkbox added to "New Generation" vehicle. If checked, the old generation model will be replaced with the new generation, much like using the replace feature in Auto Commands. -Gameplay: Maximum Supported Torque effects for Gearboxes was reenabled. -Gameplay: If a gearbox is too weak for an engine, durability and quality ratings tank. This spec no longer effects final torque due to AI calculation performance. -Gameplay: