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Steam News19 January 20188y ago

Version 1.23 SP3 Released

Hello everyone, I have released the third supplemental patch for v1.23. As with all supplemental patches, it does NOT require save game changes. The biggest change to your gameplay is the addition of “pages” to lists.

Full notes

Full GearCity update

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Repeated intro

Hello everyone, I have released the third supplemental patch for v1.23. As with all supplemental patches, it does NOT require save game changes. The biggest change to your gameplay is the addition of “pages” to lists. Above select lists are two buttons and some text. Lists now have a finite limit. To see more items in the list, click the two buttons to change the “page”. New items will appear in the list. This should reduce the size of lists, especially in large save games. Currently this feature is implemented in Factory Production, Branch Distribution, and Showroom lists. I will implement other lists in the next couple of updates. I will now work on SP4, which is relatively small. After which v1.23 will be considered complete, and I will move on to v1.23.1.

Changelog

- Bugfix: Fixed decal sliders changing position when selected. - Bugfix: Fixed View Part Window not resizing child widgets when resized. - Bugfix: Fixed bug preventing the vehicle year to be changed to the finished design year. - Gameplay: Disabled district locking on branches when auto production is enabled to prevent breaking the Auto Production system. - Bugfix: Fixed crash with the "View Vehicle" button in the World Map Branch Distribution Window. - Bugfix: Fixed bug with estimated vehicle development time when the player zeros out all sliders on a new vehicle design. - Bugfix: Fixed bug in the save game system that was causing the file not to be saved and several SQL errors. - GUI: Added "1/" in front of the year on the "All Time Sales" report to clarify that it is only updated once a year. - GUI: Added delete confirmation when deleting custom body designs. - GUI: Component Selectors when designing a new vehicle will now either select the currently selected component in the list. Or choose the first one. - GUI: Factory Rating is now shown in World Map Factory View Details. And an average of Ratings is shown in District Factory View Details. - GUI: Shipping Costs has been added to the Cities Sales reports. Report columns have been reorganized for better readability. - Gameplay: Dynamic City Growth Rates have been doubled for cities under world map average population or per capita. - Gameplay: Optimizations to the Dynamic City Growth Rate system. - Bugfix: Fixed bug allowing AI to make vehicles with the same base name as player, thus clogging up the "Used In" list. - Bugfix: Fixed random name generator to stop recommending names that are already used by other components or vehicles. - Gameplay: Added a generate new random name button (Dice right above the Text Box you enter names into). - GUI: Added Morale back to HR lists. - GUI: Added a "paging" system to Factory Production, Branch Distribution, and all Showroom lists. This should improve window loading times in large save games.

More will be added in SP4 - Gameplay

Adjusted the quality of AI branches based on the size and wealth of the city compared to the global average. - Bugfix: Fixed development pace slider effecting estimated finish time incorrectly. - Gameplay: Increased AI's use of player components via platform sharing. - Gameplay: Increased AI's minimum ratings requirements to license/purchase components from other AI or players. - Bugfix: Fixed AI licensing signing fee exploit. - Bugfix: Fixed licensing fees being tax free. - GUI: Restart production system is now using the new component selection system. - GUI: Build Components/Vehicle marque selector now defaults to your parent company. - Bugfix: Fixed 7 appearing

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedHello everyone, I have released the third supplemental patch for v1.23. As with all supplemental patches, it does NOT require save game changes. The biggest change to your gameplay is the addition of “pages” to lists. Above select lists are two buttons and some text. Lists now have a finite limit. To see more items in the list, click the two buttons to change the “page”. New items will appear in the list. This should reduce the size of lists, especially in large save games. Currently this feature is implemented in Factory Production, Branch Distribution, and Showroom lists. I will implement other lists in the next couple of updates. I will now work on SP4, which is relatively small. After which v1.23 will be considered complete, and I will move on to v1.23.1. Changelog: - Bugfix: Fixed decal sliders changing position when selected. - Bugfix: Fixed View Part Window not resizing child widgets when resized. - Bugfix: Fixed bug preventing the vehicle year to be changed to the finished design year. - Gameplay: Disabled district locking on branches when auto production is enabled to prevent breaking the Auto Production system. - Bugfix: Fixed crash with the "View Vehicle" button in the World Map Branch Distribution Window. - Bugfix: Fixed bug with estimated vehicle development time when the player zeros out all sliders on a new vehicle design. - Bugfix: Fixed bug in the save game system that was causing the file not to be saved and several SQL errors. - GUI: Added "1/" in front of the year on the "All Time Sales" report to clarify that it is only updated once a year. - GUI: Added delete confirmation when deleting custom body designs. - GUI: Component Selectors when designing a new vehicle will now either select the currently selected component in the list. Or choose the first one. - GUI: Factory Rating is now shown in World Map Factory View Details. And an average of Ratings is shown in District Factory View Details. - GUI: Shipping Costs has been added to the Cities Sales reports. Report columns have been reorganized for better readability. - Gameplay: Dynamic City Growth Rates have been doubled for cities under world map average population or per capita. - Gameplay: Optimizations to the Dynamic City Growth Rate system. - Bugfix: Fixed bug allowing AI to make vehicles with the same base name as player, thus clogging up the "Used In" list. - Bugfix: Fixed random name generator to stop recommending names that are already used by other components or vehicles. - Gameplay: Added a generate new random name button (Dice right above the Text Box you enter names into). - GUI: Added Morale back to HR lists. - GUI: Added a "paging" system to Factory Production, Branch Distribution, and all Showroom lists. This should improve window loading times in large save games. More will be added in SP4 - Gameplay: Adjusted the quality of AI branches based on the size and wealth of the city compared to the global average. - Bugfix: Fixed development pace slider effecting estimated finish time incorrectly. - Gameplay: Increased AI's use of player components via platform sharing. - Gameplay: Increased AI's minimum ratings requirements to license/purchase components from other AI or players. - Bugfix: Fixed AI licensing signing fee exploit. - Bugfix: Fixed licensing fees being tax free. - GUI: Restart production system is now using the new component selection system. - GUI: Build Components/Vehicle marque selector now defaults to your parent company. - Bugfix: Fixed 7 appearing

GearCity changes

changedHello everyone, I have released the third supplemental patch for v1.23. As with all supplemental patches, it does NOT require save game changes. The biggest change to your gameplay is the addition of “pages” to lists. Above select lists are two buttons and some text. Lists now have a finite limit. To see more items in the list, click the two buttons to change the “page”. New items will appear in the list. This should reduce the size of lists, especially in large save games. Currently this feature is implemented in Factory Production, Branch Distribution, and Showroom lists. I will implement other lists in the next couple of updates. I will now work on SP4, which is relatively small. After which v1.23 will be considered complete, and I will move on to v1.23.1. Changelog: - Bugfix: Fixed decal sliders changing position when selected. - Bugfix: Fixed View Part Window not resizing child widgets when resized. - Bugfix: Fixed bug preventing the vehicle year to be changed to the finished design year. - Gameplay: Disabled district locking on branches when auto production is enabled to prevent breaking the Auto Production system. - Bugfix: Fixed crash with the "View Vehicle" button in the World Map Branch Distribution Window. - Bugfix: Fixed bug with estimated vehicle development time when the player zeros out all sliders on a new vehicle design. - Bugfix: Fixed bug in the save game system that was causing the file not to be saved and several SQL errors. - GUI: Added "1/" in front of the year on the "All Time Sales" report to clarify that it is only updated once a year. - GUI: Added delete confirmation when deleting custom body designs. - GUI: Component Selectors when designing a new vehicle will now either select the currently selected component in the list. Or choose the first one. - GUI: Factory Rating is now shown in World Map Factory View Details. And an average of Ratings is shown in District Factory View Details. - GUI: Shipping Costs has been added to the Cities Sales reports. Report columns have been reorganized for better readability. - Gameplay: Dynamic City Growth Rates have been doubled for cities under world map average population or per capita. - Gameplay: Optimizations to the Dynamic City Growth Rate system. - Bugfix: Fixed bug allowing AI to make vehicles with the same base name as player, thus clogging up the "Used In" list. - Bugfix: Fixed random name generator to stop recommending names that are already used by other components or vehicles. - Gameplay: Added a generate new random name button (Dice right above the Text Box you enter names into). - GUI: Added Morale back to HR lists. - GUI: Added a "paging" system to Factory Production, Branch Distribution, and all Showroom lists. This should improve window loading times in large save games. More will be added in SP4 - Gameplay: Adjusted the quality of AI branches based on the size and wealth of the city compared to the global average. - Bugfix: Fixed development pace slider effecting estimated finish time incorrectly. - Gameplay: Increased AI's use of player components via platform sharing. - Gameplay: Increased AI's minimum ratings requirements to license/purchase components from other AI or players. - Bugfix: Fixed AI licensing signing fee exploit. - Bugfix: Fixed licensing fees being tax free. - GUI: Restart production system is now using the new component selection system. - GUI: Build Components/Vehicle marque selector now defaults to your parent company. - Bugfix: Fixed 7 appearing

Source

Steam News / 19 January 2018

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