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Steam News10 March 20263mo ago

v1.8 Is Available Now

This update brings significant enhancements to the map editor. New support for local palette has been added, allowing referencing, previewing, and code exporting of palette locally within a specific map asset.

Full notes

Full GB BASIC update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedThis update brings significant enhancements to the map editor. New support for local palette has been added, allowing referencing, previewing, and code exporting of palette locally within a specific map asset. Additionally, when importing map assets from external images, you can now choose to automatically populate the local palette. A new edit-as-image mode has also been introduced, enabling pixel-by-pixel editing of map resources intuitively like editing an image. Upon completion, the map asset is automatically populated with tile and map cel data. This update also includes various editor improvements and bug fixes.

This update brings significant enhancements to the map editor. New support for local palette has been added, allowing referencing, previewing, and code exporting of palette locally within a specific map asset. Additionally, when importing map assets from external images, you can now choose to automatically populate the local palette. A new edit-as-image mode has also been introduced, enabling pixel-by-pixel editing of map resources intuitively like editing an image. Upon completion, the map asset is automatically populated with tile and map cel data. This update also includes various editor improvements and bug fixes.

Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html

See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.8.txt

Source

Steam News / 10 March 2026

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