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Steam News7 December 20241y ago

Gatlin' - The Delightful Update

Gatlin' - The Delightful Update (V1.2.0) Additional eye candy for your neverquenching eyes. Introducing... death!! A wise man once said, "DUDE, I just spent 84 minutes on this GODFORSAKEN boss fight.

In this update7

Full notes

Full Gatlin' update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions6 changes5 removals
  • Gameplay
  • Events
  • Performance
addedIntroducing... death!!I'm not your therapist, in fact, I'm probably the opposite of one with what I offer you. Anyhoo - sure! All bosses now have some form of death animation. Now go feel accomplished, sport. Pop off. Slay. 💅🌟
changedA new level modifier - One Life!I nerfed the Beholder. I nerfed Art. Do you still want a challenge? This level modifier, with an accompanying achievement, gives you the gift of playing through the entire main game with one life. If you die, you start over at the first level. How generous! How replayable!
changedA new level modifier - John Gatlin!Continuing my streak of philanthropy, have another challenge. In the "John Gatlin" level modifier, you only get standard ammo and must run the entire main game for achievement or self-loathing purposes. No blitz, no pogos, and no suction. As a silver lining, I've replaced all boulders with poppable balloons. How quaint! I am nothing if not benevolent.
addedPainstakingly Godawful Achievements!Three new achievements. One for finding the eyedrops and two for beating the game with the new level modifiers. You want to earn 100% of Gatlin's achievements? Nah.
addedChangesAdded eyedrops (oh, and I guess Blot's childhood friend) to a non-specified level
addedChangesAdded two new level modifiers ("One Life" + "John Gatlin")

Gatlin' changes

addedI'm not your therapist, in fact, I'm probably the opposite of one with what I offer you. Anyhoo - sure! All bosses now have some form of death animation. Now go feel accomplished, sport. Pop off. Slay. 💅🌟
changedI nerfed the Beholder. I nerfed Art. Do you still want a challenge? This level modifier, with an accompanying achievement, gives you the gift of playing through the entire main game with one life. If you die, you start over at the first level. How generous! How replayable!
changedContinuing my streak of philanthropy, have another challenge. In the "John Gatlin" level modifier, you only get standard ammo and must run the entire main game for achievement or self-loathing purposes. No blitz, no pogos, and no suction. As a silver lining, I've replaced all boulders with poppable balloons. How quaint! I am nothing if not benevolent.
addedThree new achievements. One for finding the eyedrops and two for beating the game with the new level modifiers. You want to earn 100% of Gatlin's achievements? Nah.
addedAdded eyedrops (oh, and I guess Blot's childhood friend) to a non-specified level

Gatlin' - The Delightful Update (V1.2.0)

Additional eye candy for your neverquenching eyes.

Introducing... death!!

A wise man once said, "DUDE, I just spent 84 minutes on this GODFORSAKEN boss fight. Why did it just END? Why couldn't I see the boss SUFFER as it faded away into the ETERNAL abyss we all slowly march towards? I DESERVE that much, I GAVE you $4.99."

I'm not your therapist, in fact, I'm probably the opposite of one with what I offer you. Anyhoo - sure! All bosses now have some form of death animation. Now go feel accomplished, sport. Pop off. Slay. 💅🌟

Moisten your eyes!

A second wise man, no relation, once said, "DUDE, why do I have to fight The Beholder EVERY time I battle Art? What is WRONG with you? Seriously, I'm earnestly asking. How do you sleep at night?"

Still not your therapist, nor are you mine - keep that Gatlin-related trauma to yourself. Anyhoo - OK! Blot's childhood friend found eyedrops. If you can find him and collect the eyedrops, you can easily cast off The Beholder. The average monthly 0 players of Gatlin' PLEASE cry out in joy! 👏👏👏

A new level modifier - One Life!

I nerfed the Beholder. I nerfed Art. Do you still want a challenge? This level modifier, with an accompanying achievement, gives you the gift of playing through the entire main game with one life. If you die, you start over at the first level. How generous! How replayable!

A new level modifier - John Gatlin!

Continuing my streak of philanthropy, have another challenge. In the "John Gatlin" level modifier, you only get standard ammo and must run the entire main game for achievement or self-loathing purposes. No blitz, no pogos, and no suction. As a silver lining, I've replaced all boulders with poppable balloons. How quaint! I am nothing if not benevolent.

Painstakingly Godawful Achievements!

Three new achievements. One for finding the eyedrops and two for beating the game with the new level modifiers. You want to earn 100% of Gatlin's achievements? Nah.

Update Log

Changes

  • Added eyedrops (oh, and I guess Blot's childhood friend) to a non-specified level

  • Added two new level modifiers ("One Life" + "John Gatlin")

  • Added three new achievements ("Dropped", "Get One", "John Gatlin' Is Real and He's You")

  • Added death animations for David, The Protector, Apprencii, Art, Credits, and Damn

  • Added various idle animations to David

  • Art now has a unique allergy... to standard bullets (what a trope reversal!)

  • Lowered the number of targets required for the "Target Practice" achievement from 1000 to 500

  • Lowered the number of Knight kills required for the "Midknight Crisis" achievement from 250 to 50

Fixes + Performance

  • Actually fixed the lighting for Blot's corpse

  • The Protector no longer sometimes shakes Scribbles from the wrong armpit

  • The Protector no longer has a random floating torso piece during its tank attack

  • Apprencii no longer hides Blot's corpse if you die in front of him

  • Art no longer randomly waits for you to attack her before moving

  • Optimized code logic for David, The Protector, The Beholder, Art, and Credits

  • Optimized code logic for the "Note" and "Camera" enemies

  • Remapped controller navigation for the pause menu to be more intuitive

  • Upgraded to a newer engine version

  • Upgraded lighting tech to a non-experimental version

  • Removed unused libraries to improve performance

Source

Steam News / 7 December 2024

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