In this update5
Full notes
Full Gatlin' update
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What changed
- Gameplay
- Maps
- Performance
- UI and audio
- Balance
- Fixes
Gatlin' changes
Gatlin' - The Promised Update (V1.0.4)
We promised to leave early access by 2021 at the latest. Guess what, it's 2020? We're leaving early access. DEVELOPMENTAL HELL? NEVER HEARD OF IT!
Highlights:
PROMISED graphical polishing! Nearly all sprites are enhanced. Now that's what I call jpeg!
BOUNTIFUL bug fixes! That's right, if you complain about a bug, we'll fix it!
PLENTIFUL new OST! Thank DJIVVI (aka Cadence Hira) or else.
Three new achievements!
Dumb Ways to Die
Photo Finish
Ramblin' Man
Changes:
Almost all of the game's sprites/terrain overhauled graphically
The current level name is displayed in the pause menu
Entering a level now has a transition
Performance increased drastically in all levels where Blot has his gun
Graphic priority changed from "Very Low" to "Medium" by default
Default FOV changed from 0 to 6
FOV is now on a scale from 0 to 12 instead of -4 to 6
All levels polished to allow for increased FOV
A toggling option to zoom the camera has been added to the alt-fire button
An option to toggle this new zooming feature has been added to the settings menu
Gatlin' now fully supports the Steam Controller!
Gatlin' now supports Xbox, Playstation, and Nintendo Switch controllers!
Removed unused target portals from the lobby
Opening cutscene conga line movement made less awkward
Opening cutscene tweaked to allude to more of the story
Various world tweaks from the opening cutscene replicated to Level 15
The NPCs in the intro cutscene now have an idle animation
Cutscene Blot can now reset using the reset keybind (M) while walking
All liquids start their flow at the same time
Dying in a liquid now has a sound effect
David now flashes when damaged
Several annoying ceiling structures removed on Level 10
Added dead trees to the water in Level 14
Level 21 remade from scratch
Credits takes damage when its letters fall into the ink
The Protector now flashes when damaged
The Protector's 1st and 3rd stages are more consistent
The Protector's 2nd stage is more dangerous
World 4's background has been made less trippy
Wind particles reduced by 50%
Camera flash made less bright
The Beholder shoots a tear every time you shoot it during it's second phase because I don't like you
The Beholder now has SFX when shooting a tear
Art now performs a waltz instead of flexing for her attack
Fixes:
Gatlin' now launches in Fullscreen instead of Windowed Fullscreen
Gatlin' can no longer be launched in a 19:10 aspect ratio
The Credits target now works in the lobby (fantastic work QA)
Fixed an issue with options not visually carrying over HUD-wise when entering a new level
You can no longer pause on the victory screen
Tut corpses now properly block bullets (hitbox fixed)
Blot's minigun no longer clips through the secret rock tunnel in the tutorial
Blot's corpse's hands no longer clip through liquids
Blot's running cloud in the opening cutscene no longer clips over the ground
Clouds no longer clip through levels
David's light rays now appear behind his head
Apprencii's paintbrushes no longer clip through his picture frame
Scribbles no longer render behind Apprencii
Bridge pieces in Level 15 have been modified to prevent visual clipping
Visual ground clipping areas in Level 15 and Level 16 have been fixed
Wind Z-clipping fixed
Wind is transparent again
Future Plans
Steam leaderboard integration
Steam cloud save integration
Flawless music looping (doesn't stop for 1 frame when you die)
More worlds?
Source
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