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Steam News16 September 20205y ago

Gatlin' - The Promised Update

Gatlin' - The Promised Update (V1.0.4) We promised to leave early access by 2021 at the latest. Guess what, it's 2020? We're leaving early access. DEVELOPMENTAL HELL? NEVER HEARD OF IT!

In this update5

Full notes

Full Gatlin' update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes9 additions11 changes10 removals
  • Gameplay
  • Maps
  • Performance
  • UI and audio
  • Balance
  • Fixes
addedHighlights:PLENTIFUL new OST! Thank DJIVVI (aka Cadence Hira) or else.
changedChanges:Almost all of the game's sprites/terrain overhauled graphically
addedChanges:Entering a level now has a transition
changedChanges:Performance increased drastically in all levels where Blot has his gun
changedChanges:Graphic priority changed from "Very Low" to "Medium" by default
changedChanges:Default FOV changed from 0 to 6
Default FOV06Default FOV increased, buff

Gatlin' changes

addedPLENTIFUL new OST! Thank DJIVVI (aka Cadence Hira) or else.
changedAlmost all of the game's sprites/terrain overhauled graphically
addedEntering a level now has a transition
changedPerformance increased drastically in all levels where Blot has his gun
changedGraphic priority changed from "Very Low" to "Medium" by default

Gatlin' - The Promised Update (V1.0.4)

We promised to leave early access by 2021 at the latest. Guess what, it's 2020? We're leaving early access. DEVELOPMENTAL HELL? NEVER HEARD OF IT!

Highlights:

  • PROMISED graphical polishing! Nearly all sprites are enhanced. Now that's what I call jpeg!

  • BOUNTIFUL bug fixes! That's right, if you complain about a bug, we'll fix it!

  • PLENTIFUL new OST! Thank DJIVVI (aka Cadence Hira) or else.

Three new achievements!

  • Dumb Ways to Die

  • Photo Finish

  • Ramblin' Man

Changes:

  • Almost all of the game's sprites/terrain overhauled graphically

  • The current level name is displayed in the pause menu

  • Entering a level now has a transition

  • Performance increased drastically in all levels where Blot has his gun

  • Graphic priority changed from "Very Low" to "Medium" by default

  • Default FOV changed from 0 to 6

  • FOV is now on a scale from 0 to 12 instead of -4 to 6

  • All levels polished to allow for increased FOV

  • A toggling option to zoom the camera has been added to the alt-fire button

  • An option to toggle this new zooming feature has been added to the settings menu

  • Gatlin' now fully supports the Steam Controller!

  • Gatlin' now supports Xbox, Playstation, and Nintendo Switch controllers!

  • Removed unused target portals from the lobby

  • Opening cutscene conga line movement made less awkward

  • Opening cutscene tweaked to allude to more of the story

  • Various world tweaks from the opening cutscene replicated to Level 15

  • The NPCs in the intro cutscene now have an idle animation

  • Cutscene Blot can now reset using the reset keybind (M) while walking

  • All liquids start their flow at the same time

  • Dying in a liquid now has a sound effect

  • David now flashes when damaged

  • Several annoying ceiling structures removed on Level 10

  • Added dead trees to the water in Level 14

  • Level 21 remade from scratch

  • Credits takes damage when its letters fall into the ink

  • The Protector now flashes when damaged

  • The Protector's 1st and 3rd stages are more consistent

  • The Protector's 2nd stage is more dangerous

  • World 4's background has been made less trippy

  • Wind particles reduced by 50%

  • Camera flash made less bright

  • The Beholder shoots a tear every time you shoot it during it's second phase because I don't like you

  • The Beholder now has SFX when shooting a tear

  • Art now performs a waltz instead of flexing for her attack

Fixes:

  • Gatlin' now launches in Fullscreen instead of Windowed Fullscreen

  • Gatlin' can no longer be launched in a 19:10 aspect ratio

  • The Credits target now works in the lobby (fantastic work QA)

  • Fixed an issue with options not visually carrying over HUD-wise when entering a new level

  • You can no longer pause on the victory screen

  • Tut corpses now properly block bullets (hitbox fixed)

  • Blot's minigun no longer clips through the secret rock tunnel in the tutorial

  • Blot's corpse's hands no longer clip through liquids

  • Blot's running cloud in the opening cutscene no longer clips over the ground

  • Clouds no longer clip through levels

  • David's light rays now appear behind his head

  • Apprencii's paintbrushes no longer clip through his picture frame

  • Scribbles no longer render behind Apprencii

  • Bridge pieces in Level 15 have been modified to prevent visual clipping

  • Visual ground clipping areas in Level 15 and Level 16 have been fixed

  • Wind Z-clipping fixed

  • Wind is transparent again

Future Plans

  • Steam leaderboard integration

  • Steam cloud save integration

  • Flawless music looping (doesn't stop for 1 frame when you die)

  • More worlds?

Source

Steam News / 16 September 2020

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