In this update4
Full notes
Full Gatlin' update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
Gatlin' changes
Gatlin' - The Annual Big Comprehensive Holiday Update #1 (1.0.2)
Introducing the first-ever "The Annual Big Comprehensive Holiday Update." We're starting off relatively small this year, but we hope to make this a big thing for Gatlin' in the future once/if we pick up more of a community.
Highlights:
OST is finally here! Thank DJIVVI (aka Cadence Hira) for joining Gatlin' as the composer! Some levels still have placeholder music, but over time we plan on covering all the bases!
New world! Introducing "Art's Rejects."These levels are various polished concepts that were taken out of story mode for being on the crueler side.
New boss! Meet "Credits."Credits is a physics-based boss battle that ideally makes giving proper credits not annoying! Well, not annoying in the traditional sense.
New boss! Meet "Damn."Damn is a unique boss fight. It resides at the end of Art's Rejects. We'll leave it at that.
The Steam assets for Gatlin' have been overhauled to seem slightly less crummy!
Eight new achievements!
Accredited Actor
Addendum
Barren Field
God of Rejects
Midknight Crisis
Right to Privacy
Symphonic
Target Practice
Changes:
We heard you. We get it. The annoying music system was too annoying. Music now continues playing where it left off after death.
Suction projectile speed has been increased from 35 units to 45 units
There is now a friend in Level One
The lobby has been modified to add the entrance to Credits
The bridge now actually has pieces fall in the starting cutscene
The tutorial has been modified to ensure the restart hint consistently appears
Liquid (ink, water, lava) hitboxes have been made more precise
Rock clattering sounds are no longer global, they are now affected by distance
Antique marching sounds are no longer global, they are now affected by distance
David now has a dialog cue to indicate that enemies take varying damage from different ammo types
Apprencii's arena no longer has walls at the edge of the island
The Beholder now flashes red when you shoot it
The Beholder now shoots a tear each time it takes damage after its first phase
Fixes:
In-game wall hints have been remade with a higher resolution
Explosives no longer trigger the fuse noise more than once when activated
The restart hint now consistently drops in the tutorial
The main story continue system now only saves levels from the main story
Enemies that are vulnerable to spikes no longer die from touching the side of spikes
Enemies that are vulnerable to boulders now die from moving boulders
Scribbles no longer visually overlap the map
Scribbles now properly find the player in small rooms and hallways
The Protector no longer uses its stardust ability during its first phase
Blot will no longer awkwardly float dead on Apprencii's water
The frame hitbox (aka the border) in boss fights has been made more accurate
Source
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