Gastova: The Witches of Arkana
Steam News 29 June 20232y ago

Development News #1

Hello Everyone! It’s been awhile since we’ve had an update here on Steam. We usually do these types of updates on our Kickstarter page, but starting now, we will give these updates directly here on Steam, for all the pl…

Update log

Full Gastova: The Witches of Arkana update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions2 changes0 removals
  • UI and audio
  • Gameplay
changedGame Balancing IssuesFirst, casting times and casting bars have been part of the issues of some boss fights. Sometimes, it allows the player to cheese the fight to the point of losing all fun. Instead, we plan to have visual or sound cues to represent the next attack, and change the behavior of bosses a little to accommodate that change.
changedGame Balancing IssuesWe will also be implementing several design overhauls in an attempt to make the gameplay feel tighter and more in control. Our hope is that with this change, all of the various mechanics such as summons, elemental bursts, staff attacks and buster attacks will

Hello Everyone!

It’s been awhile since we’ve had an update here on Steam. We usually do these types of updates on our Kickstarter page, but starting now, we will give these updates directly here on Steam, for all the players to be on the same page.

Game Content Updates - Where is it?

First, we are sorry for the long time without any updates, as well as the delays of the programmed content updates. It’s gonna take a while longer, and we don’t have a set date for that yet. We deeply apologize for that.

That being said, it’s not all doom and gloom - We had some rough bumps along the road the last 3 months, but we have not abandoned the game at all and today is a joyful occasion. So let’s talk about all the things related to this game and what's happening to it!

The Game Grows!

One of the biggest challenges to finish Gastova is the fact that, content wise, this game is constantly growing. A lot of the updates that we have been planning since forever are things that were not a part of the original premise and promises over at Kickstarter. That double edged sword is cause for much despair at times, but also joy, as we over here at Mechwolf feel we are doing a game we really love.

Boss Fights

We are working on the last 5 boss fights of this game. 4 are pre-final boss - This fight was going to be a gauntlet of 8 boss battles, but we felt that would drag unnecessarily and turn the fights quite empty. Instead, we will have a gauntlet of 4 boss fights right before the final boss. Here’s a sneak peek of the last round of bosses!

We have received feedback that some earlier boss fights are more engaging and interesting than late game boss fights. We have been working on that, as well as trying to fix some of the worst aspects of those boss fights. Aldebaran, being the biggest offender, will be receiving some important fixes.

We also would like to ask: What boss fights do you like the most? What boss fights do you like the least, and why? Let us know in the comments, or the forums, what your experience with the game so far has been like!

Game Balancing Issues

A set of very important game overhauls are going to happen. One of the most fundamental ones is the removal of the casting bar for boss fights. Why?

First, casting times and casting bars have been part of the issues of some boss fights. Sometimes, it allows the player to cheese the fight to the point of losing all fun. Instead, we plan to have visual or sound cues to represent the next attack, and change the behavior of bosses a little to accommodate that change.

A skill name window will appear so you know what attack the boss is going to land a little before it happens, but it won’t be as disruptive as the casting bar has been so far. This will change the pace of some boss fights, and we hope we can use this to create better challenges.

We will also be implementing several design overhauls in an attempt to make the gameplay feel tighter and more in control. Our hope is that with this change, all of the various mechanics such as summons, elemental bursts, staff attacks and buster attacks will

Source

Steam News / 29 June 2023

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