Full notes
Full Gas Station Story update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Performance
Gas Station Story changes
Hi!
Version 2.0.4 is now live! Beware the update if you haven’t finished your save file, as it will be reset. This one is pretty minor, all things considered, with a couple of texts fixed, alongside the removal of a character from Standard Mode (the racist alien is a DX Mode encounter that I accidentally implemented across all modes. I was very sleepy when I put that one into the game hehe). Full patch notes are at the bottom, as always.
This update also brings a small change to the post-credit variable readout. You'll now be able to see the total possible Sam relationship value, as well as the total possible Employee Productivity Score. For those of you hunting every ending, it'll now be a little easier to figure out exactly how high your Sam score should be.
That's it for this log! See you next time :)
Love,
Enzi
V 2.0.4 Patch Notes:
Changes:
Total possible Sam and Employee Productivity Rating scores now shown in post-credit statistics
Fixes:
Racist Alien no longer shows up outside of Deluxe Mode
Demo Mode actually functions now
The sprite for Boss's Cousin no longer flashes different colors while walking
Bonus Coin no longer respawns after buying the Stick / Sword in Small Adventure
Small Adventure boxes no longer able to be pushed out-of-bounds
Key to unlock Magick Mart no longer stays with Clerk if you give it to the Jump Feather NPC
Performance improvements to Small Adventure
Minor Text Fixes (tm)
Source
Changelog.gg summarizes and formats this update. How we read updates.
