Full notes
Full Garrison: Archangel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Fixes
- UI and audio
- Gameplay
Garrison: Archangel changes
Updates to improve PvE combat cameras in Campaign mode, New Movement options, Weapon mechanics fixes, And a new map to as a sneak peek at the upcoming space battles.
v0.24.3 PUBLIC
Updated
New Map - Astral Void.
Updated
Missile launch vectors. Tracking and lifetimes are unchanged.
Updated
Space and Sky maps now have more leveled floors.
Fixed
Camera mouse control sometimes not responding.
~ v0.24.2 PREVIEW
Updated
Added Idle and Wakeup states to Perfect Dodge conditions.
Updated
Reduced Perfect Dodge detection range.
Updated
Hit Counter now shows Missed melee attacks.
Updated
Hit Counter now shows Blocked attacks and reduced damage.
Fixed
Star Gauntlet level 3 collider size.
Fixed
Dominus level 3 collider refresh issues. - Not being able to hit the same target more than twice. - Not refreshing across match rounds.
~ v0.24.1 PREVIEW
Updated: Quick Boost Option Only - New Boost Jump - Using the Boost button while grounded with any direction will have a short jump at startup.
Updated: New Quick Dodge Option - Separated from Quick Boost. - Double tapping movement then releasing keys/direction now directly activates Dodge
Updated: Cruise Flight movement - Unlocked Camera - Now has Free Movement, indepenent of Camera direction. - Soft-Lock - Now has Free Movement, not toward the Target. - Hard-Lock - Now has controlled Horizontal movement while moving toward the Target.
Updated: Lock Toggles - Toggle Type - Mouse 3, Analog R3 - Switches between Soft-Lock and Hard-Lock types. - Toggle State - V, Dpad Down - Switches between Lock On or Off.
Updated
Adjusted Unlocked and Softlocked camera offsets and rotations.
Updated
Added minimum range to target auto-switching.
Fixed
Hit lag will no longer interrupt while Hyperarmor is active.
Fixed
Afterimages not displaying the correct duration of i-frames. - This did NOT change the duration of i-frames (remains at 0.25s), just visual issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
