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Steam News20 November 20196y ago

November Patch Notes

Updates to improve PvE combat cameras in Campaign mode, New Movement options, Weapon mechanics fixes, And a new map to as a sneak peek at the upcoming space battles. v0.24.3 PUBLIC Updated: New Map - Astral Void.

Full notes

Full Garrison: Archangel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions1 change0 removals
  • Maps
  • Balance
  • Fixes
  • UI and audio
  • Gameplay
addedUpdates to improve PvE combat cameras in Campaign mode, New Movement options, Weapon mechanics fixes, And a new map to as a sneak peek at the upcoming space battles.
fixedUpdated: New Map - Astral Void. Updated: Missile launch vectors. Tracking and lifetimes are unchanged. Updated: Space and Sky maps now have more leveled floors. Fixed: Camera mouse control sometimes not responding.
addedUpdated: Added Idle and Wakeup states to Perfect Dodge conditions. Updated: Reduced Perfect Dodge detection range. Updated: Hit Counter now shows Missed melee attacks. Updated: Hit Counter now shows Blocked attacks and reduced damage.
fixedFixed: Star Gauntlet level 3 collider size. Fixed: Dominus level 3 collider refresh issues. - Not being able to hit the same target more than twice. - Not refreshing across match rounds.
addedUpdated: Quick Boost Option Only - New Boost Jump - Using the Boost button while grounded with any direction will have a short jump at startup.
addedUpdated: New Quick Dodge Option - Separated from Quick Boost. - Double tapping movement then releasing keys/direction now directly activates Dodge

Garrison: Archangel changes

addedUpdates to improve PvE combat cameras in Campaign mode, New Movement options, Weapon mechanics fixes, And a new map to as a sneak peek at the upcoming space battles.
fixedUpdated: New Map - Astral Void. Updated: Missile launch vectors. Tracking and lifetimes are unchanged. Updated: Space and Sky maps now have more leveled floors. Fixed: Camera mouse control sometimes not responding.
addedUpdated: Added Idle and Wakeup states to Perfect Dodge conditions. Updated: Reduced Perfect Dodge detection range. Updated: Hit Counter now shows Missed melee attacks. Updated: Hit Counter now shows Blocked attacks and reduced damage.
fixedFixed: Star Gauntlet level 3 collider size. Fixed: Dominus level 3 collider refresh issues. - Not being able to hit the same target more than twice. - Not refreshing across match rounds.
addedUpdated: Quick Boost Option Only - New Boost Jump - Using the Boost button while grounded with any direction will have a short jump at startup.

Updates to improve PvE combat cameras in Campaign mode, New Movement options, Weapon mechanics fixes, And a new map to as a sneak peek at the upcoming space battles.

v0.24.3 PUBLIC

Updated

New Map - Astral Void.

Updated

Missile launch vectors. Tracking and lifetimes are unchanged.

Updated

Space and Sky maps now have more leveled floors.

Fixed

Camera mouse control sometimes not responding.

~ v0.24.2 PREVIEW

Updated

Added Idle and Wakeup states to Perfect Dodge conditions.

Updated

Reduced Perfect Dodge detection range.

Updated

Hit Counter now shows Missed melee attacks.

Updated

Hit Counter now shows Blocked attacks and reduced damage.

Fixed

Star Gauntlet level 3 collider size.

Fixed

Dominus level 3 collider refresh issues. - Not being able to hit the same target more than twice. - Not refreshing across match rounds.

~ v0.24.1 PREVIEW

Updated: Quick Boost Option Only - New Boost Jump - Using the Boost button while grounded with any direction will have a short jump at startup.

Updated: New Quick Dodge Option - Separated from Quick Boost. - Double tapping movement then releasing keys/direction now directly activates Dodge

Updated: Cruise Flight movement - Unlocked Camera - Now has Free Movement, indepenent of Camera direction. - Soft-Lock - Now has Free Movement, not toward the Target. - Hard-Lock - Now has controlled Horizontal movement while moving toward the Target.

Updated: Lock Toggles - Toggle Type - Mouse 3, Analog R3 - Switches between Soft-Lock and Hard-Lock types. - Toggle State - V, Dpad Down - Switches between Lock On or Off.

Updated

Adjusted Unlocked and Softlocked camera offsets and rotations.

Updated

Added minimum range to target auto-switching.

Fixed

Hit lag will no longer interrupt while Hyperarmor is active.

Fixed

Afterimages not displaying the correct duration of i-frames. - This did NOT change the duration of i-frames (remains at 0.25s), just visual issues.

Source

Steam News / 20 November 2019

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