Full notes
Full Garrison: Archangel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
- Maps
- Balance
Garrison: Archangel changes
For the new Public Early Access Update, this covers the major features and changes from last 4 months. To get weekly development updates, you can join our Preview branch for testing.
The full text and detailed changelog can be accessed here.
Steam Remote Play Together Beta - An owner of the game can invite their Friends for local Split Screen. - Other players do not need to own the game. - Players' Steam Clients need to be opted into the beta. - One or both players are recommended to have Gamepads. - For more information, check the Steam Announcements. - And this dev thread.
Mech Save File Sharing - Copy/Paste easily without editing - Can be loaded while the game is running
Pattern Options - Texture, Marking, and Glow Layers - Under the Advanced Colors in the Garage
Pattern Unlocks - Arcade clears - Faction prestige - Campaign completion
Campaign Updates - New Special Missions, Rewards - New Paragon Missions, Rewards - Improved Minimap - Mission map pools adjusted - Ghost Presets/Unlocks - Improved Grunt Squad AI - Tank grunts - Helicopter grunts - Turret placements
New Arena Maps - Crater - City - Desert - Carrier - Lava New Hazard Maps - Drift - Eternal Sky - Flotilla - Desert - Abandoned City
Player Experience - Arcade Records - Campaign Records
Arcade Mode Updates - Matches reduced per difficulty - Pattern Unlocks - Archangel Presets/Unlocks
Ghost Codex - Includes Win/Loss records, Lore - Arcade Jockeys (x18 Preset, x20 Champion) - Campaign Ghosts (x24)
AI Improvements - Movement - Boosting, Dodging - Weapons
Quick Boost Option - Double tap directions & release to Dodge - Double tap directions & Hold to Boost
Mech Combat - Build Overweight penalties doubled - Improved UI popups - Improved UI Hit Counter
Melee Mechanics - Light/Power/Bash Attacks - Melee Clash - Projectile Clash - Hit-Lag advantage on the attacker - Weapon Guard Frame stuns removed
Ranged Mechanics - Manual Reload animations slowed down
Shield Mechanics - Deflect - Perfect Guard - Parry - Guard Break
Boost Mechanics - Boost Regeneration is now based on Weight percentage - Overload Recovery is now based on half of Boost Regeneration - Attacking while in Overload applies self-Burn stacks
Defense Mechanics - Directional Wake Up Tech - Perfect Dodge scene - Dodge costs 1x - Attack Dodge-cancel costs 1.5x - Damage Dodge-cancel costs 1.5x - Stagger Dodge-cancel costs 3x - Destab Dodge-cancel costs 3x
Soft-Lock Camera - Free movement range, not relative to the target - Melee attacks are still relative to the target - Ranged attacks fire towards the target
Unlocked Camera - Camera facing is independent from mech facing - Melee Attack direction based on mech facing - Ranged Attack direction based on mech facing
Source
Changelog.gg summarizes and formats this update. How we read updates.
