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Steam News6 July 20261mo ago

Patch Notes: v2.0.0-beta.1877 (Beta)

──────────────────────── NEW FEATURES ──────────────────────── Your Commander now sounds the alarm when a revealed troublemaker is dragging morale down: a recurring crisis briefing names the instigator or bully responsi

In this update3

Full notes

Full Gargadusa's Tower update

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What changed

0 fixes3 additions11 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Store
  • Events
added──────────────────────── NEW FEATURES ────────────────────────
changedYour Commander now sounds the alarm when a revealed troublemaker is dragging morale down: a recurring crisis briefing names the instigator or bully responsible and escalates its tone the longer the problem festers, and a one-time pop-up explains the drain the first time it bites, with advice to bench, reassign, or release the culprit.
changedGarrison DutyStep Two (of I think 5) in the Garrison system upgrade!
changedGarrison DutyDramatic skirmishes play out in an animated replay, auto-presented on an overrun or a Tower Stirs wave defense and replayable anytime from the week summary's "Watch" button, with a per-defender debrief of damage dealt, damage taken, abilities used, and wounds.
changedFront Desk Layout CustomizationTap the ✎ button in any column's tab strip to enter Edit Mode and rearrange the Front Desk to your liking. Normal headers are now clean — just the collapse chevron, title, and badge.
changedFront Desk Layout CustomizationCollapse either side column to a thin rail with the − button to hand more room to the feed; click the rail to expand it again.

Gargadusa's Tower changes

added──────────────────────── NEW FEATURES ────────────────────────
changedYour Commander now sounds the alarm when a revealed troublemaker is dragging morale down: a recurring crisis briefing names the instigator or bully responsible and escalates its tone the longer the problem festers, and a one-time pop-up explains the drain the first time it bites, with advice to bench, reassign, or release the culprit.
changedStep Two (of I think 5) in the Garrison system upgrade!
changedDramatic skirmishes play out in an animated replay, auto-presented on an overrun or a Tower Stirs wave defense and replayable anytime from the week summary's "Watch" button, with a per-defender debrief of damage dealt, damage taken, abilities used, and wounds.
changedTap the ✎ button in any column's tab strip to enter Edit Mode and rearrange the Front Desk to your liking. Normal headers are now clean — just the collapse chevron, title, and badge.

──────────────────────── NEW FEATURES ────────────────────────

  • Your Commander now sounds the alarm when a revealed troublemaker is dragging morale down: a recurring crisis briefing names the instigator or bully responsible and escalates its tone the longer the problem festers, and a one-time pop-up explains the drain the first time it bites, with advice to bench, reassign, or release the culprit.

Garrison Duty

Step Two (of I think 5) in the Garrison system upgrade!

  • Garrison duty now announces itself: assigning, recalling, and auto-advancing a garrison each post to the feed, the Week Summary shows a garrison hold line with floors held, weeks on station, and annual renown, and the Tower tab displays how long the party has been on station.

  • A garrison posted to hold the Tower now comes under attack. Each week the depths probe your standing party, and the clash resolves as a repel (earns renown), a hard-fought hold (some defenders wounded), or an overrun that routs the squad and leaves the front line exposed.

  • Garrison fatigue builds the longer a squad stands watch — Fresh, Worn, Weary, Exhausted — steadily weakening their defense (down to −20% at Exhausted) until you rotate them home.

  • Veteran garrisons fight harder: a squad's time in the Tower earns Green → Seasoned → Wardens standing, worth up to +10% defense for a long-held post.

  • Recalling a worn-down garrison now costs recovery time — tired defenders return needing rest weeks before they can deploy again, while a fresh squad stands down for free. Wounded and rested garrison members return straight to the wall instead of drifting back to town.

  • Dramatic skirmishes play out in an animated replay, auto-presented on an overrun or a Tower Stirs wave defense and replayable anytime from the week summary's "Watch" button, with a per-defender debrief of damage dealt, damage taken, abilities used, and wounds.

Front Desk Layout Customization

  • Tap the ✎ button in any column's tab strip to enter Edit Mode and rearrange the Front Desk to your liking. Normal headers are now clean — just the collapse chevron, title, and badge.

  • Drag section headers to reorder them within a column, or use the ▲▼ arrows for touch and keyboard.

  • Hide any section from the dashboard; hidden sections reappear dimmed in Edit Mode so you can restore them in place.

  • Drag whole columns to reorder them, or use the ◀▶ arrows on each column's handle bar.

  • Collapse either side column to a thin rail with the − button to hand more room to the feed; click the rail to expand it again.

  • Reorder the sub-tabs within each column (Guild/Operations, Feed/Correspondence/Report/Movement, CCL/Realm) by dragging their chips, and hide the ones you don't use — the last visible tab in a strip always stays. Your first visible tab becomes that column's default landing tab.

  • An incoming urgent letter automatically un-hides its tab so you never miss it.

  • A Reset Layout button in the Edit Mode banner restores every column, section, and tab to its default arrangement.

Lethality Controls

  • New "Death Floor" custom-difficulty slider sets a minimum death chance of up to 5% per adventurer on every quest and raid, so a hero can fall even on a flawless victory — not only when you lose. Defaults off.

  • New "Lethal Mode" toggle stamps a deadly lethality preset in one click and trims the survival safety net: miraculous survival is halved and capped at 30%, and the Temple Resurrection Covenant fires once per run instead of once per year. Defaults off.

  • The custom Death multiplier slider now reaches 20× (was 10×), and Tower Lethality now reaches 10× (was 5×).

──────────────────────── QUALITY OF LIFE ────────────────────────

  • Crafting recipe cards now show the equipment slot each piece fills, so you can tell at a glance without opening every recipe.

  • The Recipe Compendium gains a "Craft this" button that jumps straight to the Crafting tab with your highest-skilled crafter of that profession selected; it's disabled with a hint when you own no crafter who can make it.

  • Releasing a building-gated staffer (Treasurer, Quartermaster, Instructor, Bartender, Receptionist) now warns you that you won't be able to hire a replacement without the gating building.

  • The Bartender and Receptionist "0/1" staff counters are hidden until you've built the Tavern or Reception that lets you hire them.

  • Your own roster cards now show the same "how many of this class do I have" composition line that recruit browsing does.

  • Mentor selection dropdowns for mastery paths are now sorted alphabetically by name.

  • Updated French (gear) and Russian translations.

──────────────────────── BUG FIXES ────────────────────────

  • The Patrol Contract now adds a real, identifiable Crown quest to the board the moment you buy it, even when the board is already full — previously a full board absorbed it and you saw nothing.

  • Crystal Neutralization's Purchase button now disables and reads "No Crystals to Neutralize" once you have no tower crystals left, instead of firing a fake "Purchased" message when the click did nothing.

  • Broken gear at zero durability is now correctly treated and displayed as broken rather than as full condition, so it no longer slips into auto-equip, trades, or durability sorting as if pristine.

  • "Zero casualties" recognition — including Aldric's Duty of Care commission and the flawless-season surfaces — now counts real adventurer deaths. Previously it read a counter nothing ever wrote, so it congratulated you on a spotless year no matter how many heroes you actually buried.

Source

Steam News / 6 July 2026

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