Full notes
Full Gargadusa's Tower update
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What changed
- Gameplay
- Events
- UI and audio
- Balance
- Performance
Gargadusa's Tower changes
──────────────────────── NEW FEATURES ────────────────────────
Thai (ภาษาไทย) is now up to the 90% coverage mark, joining the existing 11 locales at near-complete parity across menus, tutorials, quests, factions, combat, and the rest of the game.
──────────────────────── QUALITY OF LIFE ────────────────────────
A new toggle next to the Scout counter lets you stop the recruit pool from auto-offering Scout applicants every season — useful for deliberate no-scout runs on punishing difficulties.
Live Feed entries that were previously English-only — tavern rumors, market gossip, receptionist rumor-mill reports, the Great Sage's advisor messages, lore fragments, world events, set-piece discoveries, crafting commissions, faction correspondence, academy training updates, Crown Cup results, alliance reports, nemesis resolutions, equipment returns, and many more — now display in your chosen language.
The building Quality Bonuses panel header now reads "Quality Bonuses — already included above" so it is clear those values are folded into the main effect display rather than stacked on top of it.
──────────────────────── BALANCE ────────────────────────
Hall of Fame auto-inductions now require an adventurer to have served in your guild for at least 13 weeks (one quarter-year). Veterans you hire from rival guilds or the market will no longer trigger a HoF ceremony their first week for accomplishments earned elsewhere. Manually nominating to the Hall of Fame is unchanged.
S-tier adventurers no longer roll near-99 stats in their class's off-role categories. An S-tier Priest's physical stats now cap at A-tier instead of S-tier — still strong, but we'll rarely see 99-Strength priests.
Rival guilds' tower performance now grows gradually as they grow as a guild with each passing year, so the top Rival guilds will eventually push deep into the tower instead of stalling out. Rival guilds CAN beat the Tower before you.
──────────────────────── BUG FIXES ────────────────────────
Set Completion Quest rewards no longer produce nonsense items like a leather-base, leather-art "weapon" with armor stats. Yeesh. The reward now re-derives base type, artwork, stats, and name to match the actual slot.
The Academy's advertised instructor slots are now actually wired in properly after last week's change. Building the Academy alone gives you instructor capacity; the effective cap is whichever is higher between Training Yard and Academy.
The Treasurer page now displays market prices correctly (previously some rule rows showed ": g" with no number).
"Execute Trades Now" on the Treasurer page now reports back when no eligible orders fire, so the button no longer feels broken when conditions aren't met.
Source
Changelog.gg summarizes and formats this update. How we read updates.
