Full notes
Full Gargadusa's Tower update
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What changed
- UI and audio
- Gameplay
- Events
- Balance
Gargadusa's Tower changes
Quick teaser image here! Handcrafted portraits are coming along nicely. Each adventurer/staffer will get a unique procedurally-composed portrait, revealed once scouted or hired by a Scribe on staff. The artist is working hard on this, but it's still a bit of ways away (months, not weeks) -- I just wanted to share a little bit of progress because I'm super excited. Also, if you prefer the current style of portrait, you'll be able to toggle "Classic" on and keep things as they are. I'll keep you posted :)
──────────────────────── NEW FEATURES ────────────────────────
Scouts now hold a queue of upcoming free-agent targets. Assigning a recruit to a busy scout appends to their queue instead of being rejected, and the next target is picked up automatically the moment the current scout completes or is cancelled.
The Scouting Dashboard shows an inline queue panel on each busy scout, with per-entry reorder (▲▼) and remove (✕) controls. Queued targets whose recruits have left the free-agent pool are pruned automatically at week's end.
Recruit detail pages now show a "📋 Queued · 1"
" badge (with a Cancel affordance) for any recruit sitting in a scout's queue, so queue-adds give clear visible feedback instead of the picker closing silently.
──────────────────────── QUALITY OF LIFE ────────────────────────
The Trade Complete banner no longer auto-dismisses after five seconds. It stays put until you click the ✕ or a new trade replaces it, so the trade-builder form no longer reflows under your cursor mid-offer.
Clear All Logs now also wipes raid, quest, and tower reports. Once-unlocked milestones and achievements are unaffected.
Nemesis poach attempts have been promoted out of routine chatter. They now post as a high-priority Rivals alert and break through category filters when "Pin Important" is on, so an S-rank getting eyed by the nemesis can't quietly slip past in the late-game noise.
Pre-queued adventurers in another party's pending lineup are once again selectable in other parties' pickers. Committing them to an active lineup scrubs the stale queue entry on the sibling party (last-write-wins).
──────────────────────── BALANCE ────────────────────────
Sacking your foreman is now permanent. The legacy foreman backfill that previously ran on every save load no longer hands you a free Apprentice-tier replacement after a reload — wage pressure on harder difficulties stands as intended.
Loyal adventurers (morale 75+) can no longer be poached by the nemesis. They're excluded from the eligibility pool up front, and if a marked adventurer's morale recovers above the threshold during the two-week window, the offer is refused with a "too loyal" feed entry instead of completing on the deadline.
──────────────────────── BUG FIXES ────────────────────────
Contract extensions now use exactly the clauses you select in the extension dialog. Previously, unselected clauses from the prior contract (like a No-Trade you deliberately dropped) were silently carried forward.
Custom portraits and nicknames now display correctly in Personal Achievement feed entries, the Hall of Fame popup, and the party Chemistry tab, including for entries created before this fix.
Assigning a new scout template to a scout who was already watching now actually applies the new priority list immediately, instead of finishing out the prior scope first and skipping the early steps of the new template.
Mason and Carpenter now appear on the Refiners tab alongside Cook, matching their actual recipe data instead of being mis-bucketed as Crafters.
Equipping and unequipping gear no longer spams the 100-entry activity log. Meaningful events (hires, level-ups, retirements, quest milestones) stay visible in long-running games.
Source
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