Full notes
Full Gargadusa's Tower update
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What changed
- Events
- Gameplay
- Balance
- Security
- UI and audio
Gargadusa's Tower changes
Features
New Pop-up Alerts settings panel (Settings → Gameplay): individually toggle off routine alert pop-ups you don't want interrupting you — Contract Expiration, Clause Danger, Auto-Renewal Report, Rival Poach digest, and Bankruptcy Warning. Default is all-on; the underlying events still happen and stay visible in reports and the roster. NOTE: This is just the first batch of pop-ups, I'll add more over time and let me know if you have any requests!
New Morale Alert block in the Commander's Notes (Front Desk): at-risk low-morale adventurers are listed with a Commander's read on the poach danger and what to do about it.
Quality of Life
Equipment can be locked to its wearer so it's skipped by Strip All and Optimize Parties, while still returning to the guild normally if that adventurer dies or leaves.
Newly dropped loot and fresh crafts are flagged with a "!" indicator in the gear list so they're easy to find; the flag clears when you click the item.
New "Improvable only" gear filter shows only items with a free improvement slot.
Guild Trading material quantities can now be typed directly, not just dragged on a slider.
The Academy Graduation tab is now always visible (while the Academy is built), instead of vanishing after graduates are signed or released.
Balance
Low adventurer morale now makes that adventurer a more attractive target for rival poaching. Unhappy heroes are more likely to receive — and accept — offers from other guilds. Keep morale up to keep your roster.
New Custom Difficulty slider: Poaching Discontent — controls how strongly low morale exposes adventurers to poaching (set to 0 to disable the effect entirely).
Gear Vault capacity now exceeds on-character carrying capacity at every Armory tier. Vault slots are now 60 / 120 / 200 / 300 by Armory tier (up from 5 / 10 / 15 / 25).
Bug Fixes
Steam Cloud saves now actually upload. Cloud save was silently failing on every write; once Steam Cloud is enabled for the game, saves will sync. NOTE: This was a DOOZY and it's working for me, so let me know if everything is working as expected on your end.
New Game+ "Reborn" perk now actually keeps your squad's equipped gear, as the perk describes (previously all equipment was lost on transition).
New Game+ carryover wages are now recalculated after a perk transforms your veterans, so a Reborn squad no longer arrives with crippling end-game salaries on entry-level stats (this was making NG+ starts financially impossible).
Tower boss elemental intel now only reports weaknesses and strengths that real damage types can exploit — no more misleading hints about elements that don't affect the fight.
Trade proceeds (selling gear, contracts, or adventurers to rival guilds, accepting poach offers, and material trade proposals) now appear in the Guild → Treasury income breakdown instead of being uncategorized.
Adventurers who retire into a staff role now keep their full guild tenure: their join date is recorded, the transition is logged in their activity log, and years-in-guild no longer resets at retirement.
The "resolve your nemesis rivalry" certification condition is no longer offered before the Nemesis system is available — it now only appears at Tier 7+ where the Nemesis tab actually exists.
Lifetime earned renown now displays correctly on the Annual Report page (previously always showed 0).
Training program costs shown in the UI now reflect difficulty/NG+ cost multipliers, matching the gold actually deducted (no more "shows 25g, charges 50g").
Source
Changelog.gg summarizes and formats this update. How we read updates.
