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Steam News7 May 20262mo ago

Patch Notes: v2.0.0-beta.1472 (Beta)

Bug Fixes Reception Tier 3's "Recruit Applicants" effect now correctly displays as +100% (was "+1"). Training Yard Tier 3's "Veteran XP" bonus now also displays as +100%.

Full notes

Full Gargadusa's Tower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions7 changes0 removals
  • Gameplay
  • Balance
changedReception Tier 3's "Recruit Applicants" effect now correctly displays as +100% (was "+1"). Training Yard Tier 3's "Veteran XP" bonus now also displays as +100%. The buildings always worked this way; only the on-screen number was wrong.
changedMaster's Apprenticeship in the Academy curriculum panel now shows the same stats it actually trains. Previously the highlighted stats and the training results could disagree depending on which instructors you'd assigned.
changedThe Master's Apprenticeship highlight is honest when no instructor is assigned (was previously falling back to misleading role-core stats).
changedBalance
changedMaster's Apprenticeship now boosts the union of all assigned instructors' specialties , capped at +100% per stat. Three instructors at distinct specialties → ~13 stats at +100% (previously only 5, since only the highest-skill instructor's specialty mattered).
changedElective Studies role drift is meaningfully more reactive — the chance of an adventurer drifting toward their elective role is bumped from 25% to 40% per semester. Roughly ~12.5% → ~20% effective rate at high role affinity.

Gargadusa's Tower changes

changedReception Tier 3's "Recruit Applicants" effect now correctly displays as +100% (was "+1"). Training Yard Tier 3's "Veteran XP" bonus now also displays as +100%. The buildings always worked this way; only the on-screen number was wrong.
changedMaster's Apprenticeship in the Academy curriculum panel now shows the same stats it actually trains. Previously the highlighted stats and the training results could disagree depending on which instructors you'd assigned.
changedThe Master's Apprenticeship highlight is honest when no instructor is assigned (was previously falling back to misleading role-core stats).
changedBalance
changedMaster's Apprenticeship now boosts the union of all assigned instructors' specialties , capped at +100% per stat. Three instructors at distinct specialties → ~13 stats at +100% (previously only 5, since only the highest-skill instructor's specialty mattered).

Bug Fixes

  • Reception Tier 3's "Recruit Applicants" effect now correctly displays as +100% (was "+1"). Training Yard Tier 3's "Veteran XP" bonus now also displays as +100%. The buildings always worked this way; only the on-screen number was wrong.

  • Master's Apprenticeship in the Academy curriculum panel now shows the same stats it actually trains. Previously the highlighted stats and the training results could disagree depending on which instructors you'd assigned.

  • The Master's Apprenticeship highlight is honest when no instructor is assigned (was previously falling back to misleading role-core stats).

Balance

  • Master's Apprenticeship now boosts the union of all assigned instructors' specialties, capped at +100% per stat. Three instructors at distinct specialties → ~13 stats at +100% (previously only 5, since only the highest-skill instructor's specialty mattered).

  • Elective Studies role drift is meaningfully more reactive — the chance of an adventurer drifting toward their elective role is bumped from 25% to 40% per semester. Roughly ~12.5% → ~20% effective rate at high role affinity.

Features

  • Trade Filters now has a "Block poach trade offers" toggle. Sibling to the existing Block Materials and Block Adventurer Trades switches. Stops rivals from offering to buy your adventurers without forcing you to mark every roster member Untouchable. Does not affect nemesis poach attempts (those remain blockable only via the Celestial Ward vendor buff).

  • Window position, size, and maximized state now persist across launches. No more resizing the window every time you start the game.

  • New Gear Improvement Synergies entry in Sage's Wisdom under Equipment & Crafting. Documents all 8 synergies grouped by slot family, plus the "??? Unknown Synergy" discovery flow.

Quality of Life

  • Trade Filter subtitle wording tightened. The existing Block Materials and Block Adventurer Trades subtitles previously said "Poach offers ... still flow" — accurate before, misleading once you have a poach toggle. Now reads "each blockable separately."

Source

Steam News / 7 May 2026

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