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Steam News4 May 20262mo ago

Patch Notes: v2.0.0-beta.1400 (Beta)

━━━━━━━━━━━━━━━━━━━━━ Bug Fixes ━━━━━━━━━━━━━━━━━━━━━ Rival Challenge no longer softlocks when you don't have 5 eligible adventurers to fill a party.

Full notes

Full Gargadusa's Tower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions7 changes3 removals
  • UI and audio
  • Gameplay
  • Server
  • Balance
  • Events
addedRival Challenge no longer softlocks when you don't have 5 eligible adventurers to fill a party. A "Forfeit Match" button is now available on the announce and party-selection phases, and Esc dismisses the modal as a forfeit. Forfeit applies the same opponent-renown gain as the auto-forfeit on missed week.
changedWarehouse quality bonuses now actually increase your material storage cap. A Quality Build / Superior / Masterwork warehouse delivered the cap increase the UI promised — pre-fix, the bonus was displayed but the actual storage limit stayed at the base tier value.
removed"Proven" trait description no longer shows a stray backslash. Full sentence ("Top performer in the guild's annual Trial by Fire.") is restored.
removed0-Weekly report's "Parties Available" section no longer omits parties that became available via injury recovery or rest-skip from Party Time Excellent / Barracks T1+.
addedWeekly report wording for newly-available parties is now path-agnostic ("is now available for assignment" instead of "has finished resting and is available"). Accurate when the party became ready via injury healing or quest rest-skip.
changedFaction standing ripples no longer asymmetrically punish you. Positive ripples (like Crown → Nobles +0.2 ratio) were rounding to zero on every success; negative ripples were rounding harsher than expected. Now use symmetric rounding.

Gargadusa's Tower changes

addedRival Challenge no longer softlocks when you don't have 5 eligible adventurers to fill a party. A "Forfeit Match" button is now available on the announce and party-selection phases, and Esc dismisses the modal as a forfeit. Forfeit applies the same opponent-renown gain as the auto-forfeit on missed week.
changedWarehouse quality bonuses now actually increase your material storage cap. A Quality Build / Superior / Masterwork warehouse delivered the cap increase the UI promised — pre-fix, the bonus was displayed but the actual storage limit stayed at the base tier value.
removed"Proven" trait description no longer shows a stray backslash. Full sentence ("Top performer in the guild's annual Trial by Fire.") is restored.
removed0-Weekly report's "Parties Available" section no longer omits parties that became available via injury recovery or rest-skip from Party Time Excellent / Barracks T1+.
addedWeekly report wording for newly-available parties is now path-agnostic ("is now available for assignment" instead of "has finished resting and is available"). Accurate when the party became ready via injury healing or quest rest-skip.

━━━━━━━━━━━━━━━━━━━━━ Bug Fixes ━━━━━━━━━━━━━━━━━━━━━

  • Rival Challenge no longer softlocks when you don't have 5 eligible adventurers to fill a party. A "Forfeit Match" button is now available on the announce and party-selection phases, and Esc dismisses the modal as a forfeit. Forfeit applies the same opponent-renown gain as the auto-forfeit on missed week.

  • Warehouse quality bonuses now actually increase your material storage cap. A Quality Build / Superior / Masterwork warehouse delivered the cap increase the UI promised — pre-fix, the bonus was displayed but the actual storage limit stayed at the base tier value.

  • "Proven" trait description no longer shows a stray backslash. Full sentence ("Top performer in the guild's annual Trial by Fire.") is restored.

0-Weekly report's "Parties Available" section no longer omits parties that became available via injury recovery or rest-skip from Party Time Excellent / Barracks T1+.

  • Weekly report wording for newly-available parties is now path-agnostic ("is now available for assignment" instead of "has finished resting and is available"). Accurate when the party became ready via injury healing or quest rest-skip.

  • Trade Ledger counter now increments on all completed trades with a rival, not just inbound material trades. Player-initiated material trades, gear sales, adventurer transfers, trading-block buyouts, contract sales, and rival poaching/incoming-adventurer accepts all count toward the +10% Preferred Partner threshold.

  • Faction standing ripples no longer asymmetrically punish you. Positive ripples (like Crown → Nobles +0.2 ratio) were rounding to zero on every success; negative ripples were rounding harsher than expected. Now use symmetric rounding.

  • Crown Oath Intelligence Network's +10% standing bonus now actually delivers when stacked with edicts.

  • Death memorial Sun Sign displays capitalized properly ("Aries" instead of "aries").

  • Death memorial Final Level falls back to live roster data if the death snapshot is missing the value, preventing the rare "Lv. 1" display on a high-level fallen adventurer.

  • Crown Cup combat now properly uses your effective party OVR — synergies, chemistry, captain bonuses, and guild effects all translate into real combat damage.

  • Rival Challenge combat mirrors the same fix — rival's displayed OVR and combat math now both reflect their class synergies.

  • Academy graduation tier now reflects the post-training category state. A focused trainee whose categories were bumped to A/S by training emphasis no longer graduates displaying B-Tier overall — the saved potential matches the actual stat ceilings.

━━━━━━━━━━━━━━━━━━━━━ Balance ━━━━━━━━━━━━━━━━━━━━━

  • Academy rival interest is no longer a perfect tier oracle. Players could previously wait for AI scouting and enroll only those prospects to guarantee A/S-Tier graduates. Now ~10% of S-Tier and ~15% of A-Tier prospects appear with no rival interest (require active scouting), and ~8% of C-Tier prospects appear WITH rival interest (false positives that punish blind interest-filtering).

━━━━━━━━━━━━━━━━━━━━━ Quality of Life ━━━━━━━━━━━━━━━━━━━━━

  • Inline staff release in the retirement panel. When retiring an adventurer to a single-occupant role (Astrologer, Tactician, Bartender, Receptionist, Quartermaster, Treasurer) and the slot is full, you can now release the current occupant directly from the retirement panel without leaving the registry view.

Source

Steam News / 4 May 2026

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