Hi guardian of The Garden! Welcome to our first Devlog series. We’ve got some exciting updates to bring you up to speed on our progress!
Full notes
Full Garden of Wandering Souls: Roguelite Tower Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions4 changes0 removals
Gameplay
Events
Compatibility
Maps
changedRelease of Our First Gameplay TrailerWe’re thrilled to announce that we’ve just released our first gameplay trailer! This trailer was created in collaboration with The Lazy Monday, a well-known gaming media channel on YouTube from Indonesia. It’s designed to give you a better understanding of the game’s mechanics and overall vibe. We’d love to hear your thoughts, was it easy to follow? Did it capture the essence of the game? Your feedback is invaluable, so let us know what you think! Check it out here:
changedPublic Playtest at Indonesia Game Expo (IGX)We recently showcased our game for the first time at IGX, and it was an incredible experience! This was our debut public playtest, and seeing the response firsthand was both thrilling and motivating. Around 200 passionate gamers stopped by to try out the game, and their reactions were overwhelmingly positive. What made the event even more special was the opportunity to engage directly with the community and gather immediate feedback. Getting real-time notes on what works and what needs a bit more polish is invaluable for us.
changedClosed Beta TestingWe’re also opening up a closed beta for those who are eager to dive in early and share their insights. If you’re interested, make sure to fill out the form below. Invitations have already been sent out to our first wave of testers, and we’ll be inviting more players regularly. Don’t miss out—sign up now and keep an eye on your inbox! link: https://bit.ly/gws-playtest
addedUpdates Based on The Community's FeedbackContent Balance : The gameplay is now more balanced, so we’re moving forward with developing new stages to keep things fresh.
addedUpdates Based on The Community's FeedbackProjectile vs. No Projectile : We’ve made improvements in response to discussions about shooting vs absorbing mechanics. Now we're implementing projectiles to add more clarity and impact.
changedUpdates Based on The Community's FeedbackAfter implementing more updates based on the feedback from our IGX playtest and the first wave of closed beta testing, we’ll continue testing and iterating. Our goal is to prepare a build ready for open beta testing. Make sure to follow our Steam page for the latest updates and announcements! Thank you for being part of this journey with us. Your feedback and support mean everything!
Garden of Wandering Souls: Roguelite Tower Defense changes
changedWe’re thrilled to announce that we’ve just released our first gameplay trailer! This trailer was created in collaboration with The Lazy Monday, a well-known gaming media channel on YouTube from Indonesia. It’s designed to give you a better understanding of the game’s mechanics and overall vibe. We’d love to hear your thoughts, was it easy to follow? Did it capture the essence of the game? Your feedback is invaluable, so let us know what you think! Check it out here:
changedWe recently showcased our game for the first time at IGX, and it was an incredible experience! This was our debut public playtest, and seeing the response firsthand was both thrilling and motivating. Around 200 passionate gamers stopped by to try out the game, and their reactions were overwhelmingly positive. What made the event even more special was the opportunity to engage directly with the community and gather immediate feedback. Getting real-time notes on what works and what needs a bit more polish is invaluable for us.
changedWe’re also opening up a closed beta for those who are eager to dive in early and share their insights. If you’re interested, make sure to fill out the form below. Invitations have already been sent out to our first wave of testers, and we’ll be inviting more players regularly. Don’t miss out—sign up now and keep an eye on your inbox! link: https://bit.ly/gws-playtest
addedContent Balance : The gameplay is now more balanced, so we’re moving forward with developing new stages to keep things fresh.
addedProjectile vs. No Projectile : We’ve made improvements in response to discussions about shooting vs absorbing mechanics. Now we're implementing projectiles to add more clarity and impact.
Hi guardian of The Garden! Welcome to our first Devlog series. We’ve got some exciting updates to bring you up to speed on our progress!
Release of Our First Gameplay Trailer
We’re thrilled to announce that we’ve just released our first gameplay trailer! This trailer was created in collaboration with The Lazy Monday, a well-known gaming media channel on YouTube from Indonesia. It’s designed to give you a better understanding of the game’s mechanics and overall vibe. We’d love to hear your thoughts, was it easy to follow? Did it capture the essence of the game? Your feedback is invaluable, so let us know what you think! Check it out here:
Public Playtest at Indonesia Game Expo (IGX)
We recently showcased our game for the first time at IGX, and it was an incredible experience! This was our debut public playtest, and seeing the response firsthand was both thrilling and motivating. Around 200 passionate gamers stopped by to try out the game, and their reactions were overwhelmingly positive. What made the event even more special was the opportunity to engage directly with the community and gather immediate feedback. Getting real-time notes on what works and what needs a bit more polish is invaluable for us.
Closed Beta Testing
We’re also opening up a closed beta for those who are eager to dive in early and share their insights. If you’re interested, make sure to fill out the form below. Invitations have already been sent out to our first wave of testers, and we’ll be inviting more players regularly. Don’t miss out—sign up now and keep an eye on your inbox! link: https://bit.ly/gws-playtest
Updates Based on The Community's Feedback
Thanks to your input, we’ve been refining and enhancing the game. Here are a few key updates we’ve made:
AddedContent BalanceThe gameplay is now more balanced, so we’re moving forward with developing new stages to keep things fresh.
Projectile vs. No Projectile: We’ve made improvements in response to discussions about shooting vs absorbing mechanics. Now we're implementing projectiles to add more clarity and impact.
After implementing more updates based on the feedback from our IGX playtest and the first wave of closed beta testing, we’ll continue testing and iterating. Our goal is to prepare a build ready for open beta testing. Make sure to follow our Steam page for the latest updates and announcements! Thank you for being part of this journey with us. Your feedback and support mean everything!