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Steam News6 November 20232y ago

Beta update change log

Hello everyone ! Some of you may have noticed some changes while playing the Beta.

In this update2

Full notes

Full Gangs of Sherwood update

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedSome of you may have noticed some changes while playing the Beta. Indeed, following your feedback, we were able to implement more than 50 improvements in terms of user experience, gameplay, stability and accessibility! Here is the full list of fixes:Fix potential crash when quitting the mission while being in agony - Fixed the visual FX of traps being destroyed and not appearing on other clients' screens - Fixed the health/shield gauges appearing over the heads of bosses and mini-bosses - Fixed some minor issues with Shards' combinations - Fixed an issue with target lock and enemies that jump out of the screen - Replaced price 0 with FREE - Fixed an issue where Robin's Drill Arrow would scale up on other clients' screens - Improvements to the character move list UI and Techniques vendor UI - Fixed an issue with Alan-a-Dale's animation loop and collision at the end of the tutorial - Fixed an issue that would allow players to join each other with the same Hero selected - Fixed an issue that would award players with a lower encounter rank when ending the encounter with a Takedown - Fixed melee aim assist to prevent taking targets behind the camera if there is an available target in front - Fixed Red Roger's healing smoke VFX - Fixed an issue with the golden circle still being active when going back to the lobby from a mission - Fixed an issue with the high five emote VFX not playing for clients - Fixed an issue making Berserkers continuously switch aggro - Fixed an issue with Tuck's Taunt ability not working correctly - Fixed an issue that would remove the selected outfit from a character when accessing the vendor's detail tab - Improved gold display in mission evaluation screen - Fixed an issue with Tuck's gravity ball leaving a trail after disappearing - Fixed some skinning issues on Tuck default and additional skins - Fixed the impaled-on-hook animation not playing for certain enemies - Fixed collision issues on Alan-a-Dale in the lobby and in the tutorial - Fixed the trap activation prompts not being visible by some clients - Minor tweaks on Little John's moves freeze frames - Fixed a crash happening when quitting to Major Oak while in agony state - Fixed the Enforcer's helmets being empty - Fixed encounter involving 2 or more Ferrum Coil Bearers - Fixed Tuck's Mace being wrongly positioned during the tutorial cutscene - Fixed character audio being active during the credits - Improved the score calculation at the end of each mission - Fixed an issue where the mission selection screen would go automatically from the map to the mission detail - Fixed several issues with stacking notification windows - Removed beggar hands to avoid confusion for players trying to interact with them - Fixed sounds playing while on a loading screen - Added a longer delay after the Success UI in lessons - Fixed an issue with carrots not having a texture - Fixed some minor localization issues - Fixed an issue with Tuck's Gravity Surge shard not being replicated correctly to clients - Fixed an issue when combining Tuck's 3 Kings shard with the Shine Ball shard would not shoot three projectiles - Increased lock-on deactivation distance - Improved health drop sound - Improved readability and ease of pulling archer's towers. Also improved VFX - Offline players now see their character name instead

Gangs of Sherwood changes

fixedFix potential crash when quitting the mission while being in agony - Fixed the visual FX of traps being destroyed and not appearing on other clients' screens - Fixed the health/shield gauges appearing over the heads of bosses and mini-bosses - Fixed some minor issues with Shards' combinations - Fixed an issue with target lock and enemies that jump out of the screen - Replaced price 0 with FREE - Fixed an issue where Robin's Drill Arrow would scale up on other clients' screens - Improvements to the character move list UI and Techniques vendor UI - Fixed an issue with Alan-a-Dale's animation loop and collision at the end of the tutorial - Fixed an issue that would allow players to join each other with the same Hero selected - Fixed an issue that would award players with a lower encounter rank when ending the encounter with a Takedown - Fixed melee aim assist to prevent taking targets behind the camera if there is an available target in front - Fixed Red Roger's healing smoke VFX - Fixed an issue with the golden circle still being active when going back to the lobby from a mission - Fixed an issue with the high five emote VFX not playing for clients - Fixed an issue making Berserkers continuously switch aggro - Fixed an issue with Tuck's Taunt ability not working correctly - Fixed an issue that would remove the selected outfit from a character when accessing the vendor's detail tab - Improved gold display in mission evaluation screen - Fixed an issue with Tuck's gravity ball leaving a trail after disappearing - Fixed some skinning issues on Tuck default and additional skins - Fixed the impaled-on-hook animation not playing for certain enemies - Fixed collision issues on Alan-a-Dale in the lobby and in the tutorial - Fixed the trap activation prompts not being visible by some clients - Minor tweaks on Little John's moves freeze frames - Fixed a crash happening when quitting to Major Oak while in agony state - Fixed the Enforcer's helmets being empty - Fixed encounter involving 2 or more Ferrum Coil Bearers - Fixed Tuck's Mace being wrongly positioned during the tutorial cutscene - Fixed character audio being active during the credits - Improved the score calculation at the end of each mission - Fixed an issue where the mission selection screen would go automatically from the map to the mission detail - Fixed several issues with stacking notification windows - Removed beggar hands to avoid confusion for players trying to interact with them - Fixed sounds playing while on a loading screen - Added a longer delay after the Success UI in lessons - Fixed an issue with carrots not having a texture - Fixed some minor localization issues - Fixed an issue with Tuck's Gravity Surge shard not being replicated correctly to clients - Fixed an issue when combining Tuck's 3 Kings shard with the Shine Ball shard would not shoot three projectiles - Increased lock-on deactivation distance - Improved health drop sound - Improved readability and ease of pulling archer's towers. Also improved VFX - Offline players now see their character name instead

Hello everyone !

Some of you may have noticed some changes while playing the Beta. Indeed, following your feedback, we were able to implement more than 50 improvements in terms of user experience, gameplay, stability and accessibility! Here is the full list of fixes:

- Fix potential crash when quitting the mission while being in agony - Fixed the visual FX of traps being destroyed and not appearing on other clients' screens - Fixed the health/shield gauges appearing over the heads of bosses and mini-bosses - Fixed some minor issues with Shards' combinations - Fixed an issue with target lock and enemies that jump out of the screen - Replaced price 0 with FREE - Fixed an issue where Robin's Drill Arrow would scale up on other clients' screens - Improvements to the character move list UI and Techniques vendor UI - Fixed an issue with Alan-a-Dale's animation loop and collision at the end of the tutorial - Fixed an issue that would allow players to join each other with the same Hero selected - Fixed an issue that would award players with a lower encounter rank when ending the encounter with a Takedown - Fixed melee aim assist to prevent taking targets behind the camera if there is an available target in front - Fixed Red Roger's healing smoke VFX - Fixed an issue with the golden circle still being active when going back to the lobby from a mission - Fixed an issue with the high five emote VFX not playing for clients - Fixed an issue making Berserkers continuously switch aggro - Fixed an issue with Tuck's Taunt ability not working correctly - Fixed an issue that would remove the selected outfit from a character when accessing the vendor's detail tab - Improved gold display in mission evaluation screen - Fixed an issue with Tuck's gravity ball leaving a trail after disappearing - Fixed some skinning issues on Tuck default and additional skins - Fixed the impaled-on-hook animation not playing for certain enemies - Fixed collision issues on Alan-a-Dale in the lobby and in the tutorial - Fixed the trap activation prompts not being visible by some clients - Minor tweaks on Little John's moves freeze frames - Fixed a crash happening when quitting to Major Oak while in agony state - Fixed the Enforcer's helmets being empty - Fixed encounter involving 2 or more Ferrum Coil Bearers - Fixed Tuck's Mace being wrongly positioned during the tutorial cutscene - Fixed character audio being active during the credits - Improved the score calculation at the end of each mission - Fixed an issue where the mission selection screen would go automatically from the map to the mission detail - Fixed several issues with stacking notification windows - Removed beggar hands to avoid confusion for players trying to interact with them - Fixed sounds playing while on a loading screen - Added a longer delay after the Success UI in lessons - Fixed an issue with carrots not having a texture - Fixed some minor localization issues - Fixed an issue with Tuck's Gravity Surge shard not being replicated correctly to clients - Fixed an issue when combining Tuck's 3 Kings shard with the Shine Ball shard would not shoot three projectiles - Increased lock-on deactivation distance - Improved health drop sound - Improved readability and ease of pulling archer's towers. Also improved VFX - Offline players now see their character name instead

Source

Steam News / 6 November 2023

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