What changed
0 fixes5 additions4 changes0 removals
- Events
- Gameplay
- Balance
- UI and audio
- Server
changedClick here to sign up for playtesting!Secondly, the main event!
addedWe're hosting our next playtest this weekend ; November 14th - 16th . The test will be open from Friday 12pm UTC to Sunday 12am UTC .🕛The devs have been cooking🧑🍳 , and this playtest will be loaded with new features! This will include some of our biggest changes yet, and if you've played before, you should definitely try it out again this time. There's heaps of new abilities and gameplay experiences; it's almost a new game altogether!
addedWe're hosting our next playtest this weekend ; November 14th - 16th . The test will be open from Friday 12pm UTC to Sunday 12am UTC .🕛Simply sign up via the FirstLook link above if you're interested in joining!
addedWe're hosting our next playtest this weekend ; November 14th - 16th . The test will be open from Friday 12pm UTC to Sunday 12am UTC .🕛Some new permanent items and abilities that allow for different playstyles, especially in co-op play. The new abilities are: Heal Self - Heals the activating frog by a small amount Healing Area - When activated, creates an area around the activating frog for a short time, within which they and their fellow frogs get a small health regeneration boost Poison Cloud - The activating frog farts out a poisonous cloud that applies a damage-over-time effect to all enemies that enter it Taunt - When activated, draws the attention of nearby enemies who will then proceed to attack the activating frog Totem - Places a Totem on the ground which provides frogs in range with boosted fire rate
changedWe're hosting our next playtest this weekend ; November 14th - 16th . The test will be open from Friday 12pm UTC to Sunday 12am UTC .🕛Balance adjustments for some items
changedWe're hosting our next playtest this weekend ; November 14th - 16th . The test will be open from Friday 12pm UTC to Sunday 12am UTC .🕛First pass at showing controller keybinds for the abilities in the HUD when using controller. This will all be reworked later but might help you for now to remember which button does what.
Gang of Frogs changes
changedSecondly, the main event!
addedThe devs have been cooking🧑🍳 , and this playtest will be loaded with new features! This will include some of our biggest changes yet, and if you've played before, you should definitely try it out again this time. There's heaps of new abilities and gameplay experiences; it's almost a new game altogether!
addedSimply sign up via the FirstLook link above if you're interested in joining!
addedSome new permanent items and abilities that allow for different playstyles, especially in co-op play. The new abilities are: Heal Self - Heals the activating frog by a small amount Healing Area - When activated, creates an area around the activating frog for a short time, within which they and their fellow frogs get a small health regeneration boost Poison Cloud - The activating frog farts out a poisonous cloud that applies a damage-over-time effect to all enemies that enter it Taunt - When activated, draws the attention of nearby enemies who will then proceed to attack the activating frog Totem - Places a Totem on the ground which provides frogs in range with boosted fire rate
changedBalance adjustments for some items
It's playtest time!
We have a couple of announcements for you!
Firstly, Gang of Frogs has teamed up with FirstLook.gg to handle playtest sign-ups! This service makes signing up for future Gang of Frogs playtests much cleaner and easier! 🐸
Secondly, the main event!
We're hosting our next playtest this weekend; November 14th - 16th. The test will be open from Friday 12pm UTC to Sunday 12am UTC.🕛
The devs have been cooking🧑🍳, and this playtest will be loaded with new features! This will include some of our biggest changes yet, and if you've played before, you should definitely try it out again this time. There's heaps of new abilities and gameplay experiences; it's almost a new game altogether!
Simply sign up via the FirstLook link above if you're interested in joining!
Updates to the game in v0.0.9:
Some quite interesting additions that make finishing a run more challenging than ever before. What might those be I wonder?
Some new permanent items and abilities that allow for different playstyles, especially in co-op play. The new abilities are:
Heal Self - Heals the activating frog by a small amount
Healing Area - When activated, creates an area around the activating frog for a short time, within which they and their fellow frogs get a small health regeneration boost
Poison Cloud - The activating frog farts out a poisonous cloud that applies a damage-over-time effect to all enemies that enter it
Taunt - When activated, draws the attention of nearby enemies who will then proceed to attack the activating frog
Totem - Places a Totem on the ground which provides frogs in range with boosted fire rate
Balance adjustments for some items
First pass at showing controller keybinds for the abilities in the HUD when using controller. This will all be reworked later but might help you for now to remember which button does what.
A run completion time and the run difficulty have been added to the run end screen when successfully getting through 9 depths. We can't wait to see who can go fastest through Nightmare!
Lots of visual and audio updates
Various bug fixes
As always, we recommend joining the GoF Discord server if you'd like to keep up to date on development, see sneak peeks, chat with the community and more!
Join the Gang of Frogs Discord here
See you in the playtest!
— The Gang of Frogs Team