Full notes
Full Gamestonk Simulator: Gone Rogue update
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What changed
- Gameplay
- Performance
- Store
Gamestonk Simulator: Gone Rogue changes
Dear Stonkers
New improvements based on your most reported feedback. Thank you for all your support!
Fixed initial checkout counter duplicating on reload after boxing up
NPCs should get stuck much less frequently. We updated the navigation mesh generation settings for better overall performance and accuracy in tight spaces
Powerups should consume the retros from the shop's inventory
- FPS performance should be improvedadded mesh LODs for game cases, retro, boxes and shelves. Turned off many unnecessary shadow casters.
Keep the doors of the last video game store in town open, and enjoy the hustle!
Your GameStonk Simulator: Gone Rogue team
Source
Changelog.gg summarizes and formats this update. How we read updates.
