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Steam News21 May 20261mo ago

Gamestonk Simulator: Version 1.0 is out!

Version 1.0.295 is out! Additions: Employees now wear uniforms and badges Added French, Polish, German, Portuguese, Spanish Localisation @Shanha30 @Telehama, you both have been amazing, check out your work in the beta v

In this update3

Full notes

Full Gamestonk Simulator: Gone Rogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

26 fixes3 additions6 changes1 removal
  • Compatibility
  • UI and audio
  • Gameplay
  • Store
  • Fixes
  • Performance
addedAdditions:Added French, Polish, German, Portuguese, Spanish Localisation @Shanha30 @Telehama, you both have been amazing, check out your work in the beta version!
addedAdditions:Added invert mouse Y option to game settings menu
changedUpdates:Player Character Customization UI
changedUpdates:First week progression, changed unlock dates, showing popups, changed some of the dialogue.
changedUpdates:Some audio for NPCs (featuring some of our @Guild of Experts)
changedUpdates:Stocker logic: will now prioritize items on the ground

Gamestonk Simulator: Gone Rogue changes

addedAdded French, Polish, German, Portuguese, Spanish Localisation @Shanha30 @Telehama, you both have been amazing, check out your work in the beta version!
addedAdded invert mouse Y option to game settings menu
changedPlayer Character Customization UI
changedFirst week progression, changed unlock dates, showing popups, changed some of the dialogue.
changedSome audio for NPCs (featuring some of our @Guild of Experts)

Version 1.0.295 is out!

Additions:

  • Employees now wear uniforms and badges

  • Added French, Polish, German, Portuguese, Spanish Localisation @Shanha30 @Telehama, you both have been amazing, check out your work in the beta version!

  • Added invert mouse Y option to game settings menu

  • Multiplayer!

Updates:

  • Brought back OG game titles

  • General look of the ingame world

  • More customization options

  • Player Character Customization UI

  • First week progression, changed unlock dates, showing popups, changed some of the dialogue.

  • Some audio for NPCs (featuring some of our @Guild of Experts)

  • Stocker logic: will now prioritize items on the ground

  • Game descriptions now to be visible when on ground

  • Allowing entering purchase amount by keyboard

  • NPC Requests unlocks on day 10

  • Added "Week 1 Free Shipping" hint to cart interface

  • Light switch unlocks from the start

  • Mods appear after day 5

  • Removed posters

Fixes:

  • Employees pushing player

  • Fixed retro roll giving too many retros when initially selecting x10 or x100 options

  • Fixed 'cart' word showing under orders in the cart interface

  • Fixed hammer count for storage signs not updating when purchasing store expansions

  • Changed "You will unlock this item in the catalogue" to "This game will be available to order in the PC"

  • Fixed "new weapon" and "new furniture" indicators appearing when nothing new unlocked

  • Fixed cashiers getting stuck

  • Currency and quota numerically counting up too slow

  • Some quota counting issues

  • Mistakenly opening price tag UIs while moving furniture

  • Highlighting customers that you can't interact with

  • Client's retro UI getting stuck if client in rolling retros when Host ends day

  • Clients seeing their own powerups instead of host's

  • Shadow flickering issues

  • Figurine product offset when inspected

  • Employee hair issues

  • Blurry covers

  • Blurry outline at lower resolutions

  • Double licenses appearing in truck

  • Misaligned wallpaper

  • Fixed available games/products not syncing

  • Fixed grandpa NPC bugs

  • Fixed cashier getting stuck

  • Fixed unable to pickup cash that fell behind limit

  • Fixed perma upgrades not removing retors from client's inventory

  • Fixed retro budget going up before opening store (during hot day)

Join us on discord for the launch party!

Source

Steam News / 21 May 2026

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