Full notes
Full 老板,游戏凉了!- Game Company Simulator: back to 2000 update
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Repeated intro
Hello everyone, this is Bai Qi Gu Gu. Recently, we are busy with the progress of the game and the school graduation project. We are very gratified that our game is almost finished and here is the main design of Game Company Simulator: Back to 2000.
What changed
- Gameplay
- Store
- Maps
- UI and audio
老板,游戏凉了!- Game Company Simulator: back to 2000 changes
The main line of the game's business is to make a game project. In the game, the process is divided into 8 aspects, which are gradually advanced and formed into a loop, as follows:
Gamer preference Gamer preference is actually a simplification of market research in the game. Players should make game projects that meet gamer preferences Gamer attributes and Gamer base will increase the sales of the game, and then the sales of the game will also increase the number of corresponding gamers;
Game type Players can only choose 5 basic game types at first. As the achievement points of a certain game type continue to increase, this type of game will be upgraded. For example, basic strategy games will gradually be upgraded to stand-alone strategy games. More advanced game genres are more attractive to fans who like this game type, but at the same time the requirements for employees will be higher.
Game theme There are 6 types of themes in the game for players to match, and players need to choose the most suitable game theme according to the game type. After completing a round of game production, you will accumulate experience and upgrade the selected theme type. Each theme can level up to level 7 and unlock more advanced theme content. A few themes can be purchased for money
Producer The producer will carry out the basic work in the early stage of the game, and will increase the upper limit of the project based on professional ability. A planner as a producer will strengthen the related operating feel, strategic gameplay, and collection and development attributes. An artist as a producer will strengthen the attributes of the character's original painting, action special effects, and scene worldview. The programmer as a producer will develop more balanced development .
Node planning Node planning can determine the focus of the next stage in the game production process, and different development directions will require different numbers of employees. Each node planning will make the project attributes continue to improve, but at the same time will incur more development costs.
Quality attributes For the quality attributes of the game, you can view the attribute six-pointed star picture, and you can also click the button of ‘confirm the sale’, and judge based on the evaluation of the system, such as "just so so", "really cool", if you are not satisfied with the quality of the game, you can choose to continue the development.
Product price The system will suggest a range of product price based on quality, and provide players with reference. After the player determines the price, there will be a store evaluation interface, and ganmers after the purchase will judge whether the price is appropriate.
Game sales After the project ends, the game sales interface will pop up to summarize the current round of projects. This interface contains the composition of income and expenditure inside and outside the current round of the project. Players can adjust the next round of projects according to the revenue situation.
Thank you for reading and we will keep updating the developer daily.
Best Regards
Source
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