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Steam News22 February 20215y ago

"Game Company Simulator: Back to 2000"Developer log

Hello everyone, we are Fate Game Studio. Fate Game Studio is composed of three college students, and is currently developing "Game Company Simulator: Back to 2000" We met at the university because of playing games.

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Full 老板,游戏凉了!- Game Company Simulator: back to 2000 update

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Repeated intro

Hello everyone, we are Fate Game Studio. Fate Game Studio is composed of three college students, and is currently developing "Game Company Simulator: Back to 2000"

What changed

0 fixes2 additions1 change0 removals
  • Maps
  • Events
  • Gameplay
changedThe background setting of the game is that an investor invested in the game industry and finally lost all his money, by chance he returned to 2000 ,the initial stage of game industry, re-created the game company using memories of past lives.In the game, you need to start from a small studio, determine the theme, type, and price of the game, and continue to recruit talents and expand the scale of the company in the operation to attract different types of fans.But if you still don’t manage well, the company will go bankrupt
addedThe game initially only had a simple main line of company management. In order to make the overall atmosphere of the game more relaxed and interesting, we added a lot of random events. These events are generally derived from real-life events. The options and their corresponding results will bring you surprises, or even frights. At the same time, there are various fancy cool endings at the end of the sale, making you feel the "hardship" of making the game.
addedThe setting of company employees is also a process from simple to complex. In addition to the most basic career lines in the game, we have successively added some self-contained and conditionally activated skills for employees. For example, you may encounter an old employee who can never be dismissed during the recruitment process... We also added a lot of employees" Humanized interactions, such as feelings of irritability and laziness due to stress, and even fighting each other and destroying office equipment; too low physical strength will reduce work efficiency; too low a sense of belonging may trigger resignation, etc... So as a conscience Boss, be kind to your employees!

老板,游戏凉了!- Game Company Simulator: back to 2000 changes

changedThe background setting of the game is that an investor invested in the game industry and finally lost all his money, by chance he returned to 2000 ,the initial stage of game industry, re-created the game company using memories of past lives.In the game, you need to start from a small studio, determine the theme, type, and price of the game, and continue to recruit talents and expand the scale of the company in the operation to attract different types of fans.But if you still don’t manage well, the company will go bankrupt
addedThe game initially only had a simple main line of company management. In order to make the overall atmosphere of the game more relaxed and interesting, we added a lot of random events. These events are generally derived from real-life events. The options and their corresponding results will bring you surprises, or even frights. At the same time, there are various fancy cool endings at the end of the sale, making you feel the "hardship" of making the game.
addedThe setting of company employees is also a process from simple to complex. In addition to the most basic career lines in the game, we have successively added some self-contained and conditionally activated skills for employees. For example, you may encounter an old employee who can never be dismissed during the recruitment process... We also added a lot of employees" Humanized interactions, such as feelings of irritability and laziness due to stress, and even fighting each other and destroying office equipment; too low physical strength will reduce work efficiency; too low a sense of belonging may trigger resignation, etc... So as a conscience Boss, be kind to your employees!

We met at the university because of playing games. As we approached graduation, we all expressed our desire to devote ourselves to the game industry. We hope to make a simulated game that can review the development of the game. That's why we made "Game Company Simulator: Back to 2000"

Many things are easy to think of but difficult to do. In the past six months, while preparing our graduation thesis, we are also busy writing plans and changes, typing program codes and fixing bugs every day. Writing this log is to record our efforts in the development process, and hope to witness the birth and growth of "Game Company Simulator: Back to 2000" with you

The background setting of the game is that an investor invested in the game industry and finally lost all his money, by chance he returned to 2000 ,the initial stage of game industry, re-created the game company using memories of past lives.In the game, you need to start from a small studio, determine the theme, type, and price of the game, and continue to recruit talents and expand the scale of the company in the operation to attract different types of fans.But if you still don’t manage well, the company will go bankrupt

The game initially only had a simple main line of company management. In order to make the overall atmosphere of the game more relaxed and interesting, we added a lot of random events. These events are generally derived from real-life events. The options and their corresponding results will bring you surprises, or even frights. At the same time, there are various fancy cool endings at the end of the sale, making you feel the "hardship" of making the game.

The setting of company employees is also a process from simple to complex. In addition to the most basic career lines in the game, we have successively added some self-contained and conditionally activated skills for employees. For example, you may encounter an old employee who can never be dismissed during the recruitment process... We also added a lot of employees" Humanized interactions, such as feelings of irritability and laziness due to stress, and even fighting each other and destroying office equipment; too low physical strength will reduce work efficiency; too low a sense of belonging may trigger resignation, etc... So as a conscience Boss, be kind to your employees!

At the beginning of the game, your studio has only 3 employees. Through continuous management, you can unlock a larger office, hire more employees, and have a gym to increase employees' physical strength, a board game room to increase the theme experience, and a computer room to increase project fans, a training room to strengthen staff ability. If you have sufficient funds, you can also buy a variety of luxurious furniture to decorate your company and enhance the effect of the room.

After the game page was created on STEAM, many enthusiastic players have expressed their expectations for the game through STEAM's QQ group (group number: 1005661002) and put forward some good suggestions. We are very grateful for this. We will do our best to speed up the progress so that the game can meet with you as soon as possible. "Game Company Simulator: Back to 2000" is our first project, it carries our game dream, and hopes to realize everyone's game dream!

Thanks for reading!

Source

Steam News / 22 February 2021

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