Full notes
Full Gambol update
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Repeated intro
Hey everyone, I just wanted to write a quick pre-launch announcement to say a couple quick things. First, I'm super excited to finally get this game launched, and I truly believe that if you're into platformers you'll have an awesome time. Gambol is a game that is 100% about gameplay driven fun, with very little narrative to slow you down. I designed it as the kind of platformer that I want to play, and I really hope that all of you enjoy it as much as I do. I also want to mention that there a couple of features that will not be available at launch, but should be out in the coming weeks.
- Hard Mode. Hard Mode isn't quite ready yet, and I want to be sure that for the few of you wild enough to brave it, that you gets your times worth. Your time is valuable, I want to respect that.
- Achievements! So check this out, I found out that the software that I used to make this silly game has a plugin that allows me to fiddle with these achievement thingys. Super cool. They’re not ready yet though. Super lame. But hey, I didn’t plan on putting them in the game originally anyway, so it’s just like a bonus to look forward to. Neato. Thanks for taking the time to check out Gambol, I hope to see you when we launch on March 20th!
What changed
- Gameplay
Gambol changes
Source
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