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Steam News16 March 20188y ago

Gambol launching next week!

Hey everyone, I just wanted to write a quick pre-launch announcement to say a couple quick things.

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Hey everyone, I just wanted to write a quick pre-launch announcement to say a couple quick things. First, I'm super excited to finally get this game launched, and I truly believe that if you're into platformers you'll have an awesome time. Gambol is a game that is 100% about gameplay driven fun, with very little narrative to slow you down. I designed it as the kind of platformer that I want to play, and I really hope that all of you enjoy it as much as I do. I also want to mention that there a couple of features that will not be available at launch, but should be out in the coming weeks.

  1. Hard Mode. Hard Mode isn't quite ready yet, and I want to be sure that for the few of you wild enough to brave it, that you gets your times worth. Your time is valuable, I want to respect that.
  2. Achievements! So check this out, I found out that the software that I used to make this silly game has a plugin that allows me to fiddle with these achievement thingys. Super cool. They’re not ready yet though. Super lame. But hey, I didn’t plan on putting them in the game originally anyway, so it’s just like a bonus to look forward to. Neato. Thanks for taking the time to check out Gambol, I hope to see you when we launch on March 20th!

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedHey everyone, I just wanted to write a quick pre-launch announcement to say a couple quick things. First, I'm super excited to finally get this game launched, and I truly believe that if you're into platformers you'll have an awesome time. Gambol is a game that is 100% about gameplay driven fun, with very little narrative to slow you down. I designed it as the kind of platformer that I want to play, and I really hope that all of you enjoy it as much as I do. I also want to mention that there a couple of features that will not be available at launch, but should be out in the coming weeks. 1. Hard Mode. Hard Mode isn't quite ready yet, and I want to be sure that for the few of you wild enough to brave it, that you gets your times worth. Your time is valuable, I want to respect that. 2. Achievements! So check this out, I found out that the software that I used to make this silly game has a plugin that allows me to fiddle with these achievement thingys. Super cool. They’re not ready yet though. Super lame. But hey, I didn’t plan on putting them in the game originally anyway, so it’s just like a bonus to look forward to. Neato. Thanks for taking the time to check out Gambol, I hope to see you when we launch on March 20th!

Gambol changes

changedHey everyone, I just wanted to write a quick pre-launch announcement to say a couple quick things. First, I'm super excited to finally get this game launched, and I truly believe that if you're into platformers you'll have an awesome time. Gambol is a game that is 100% about gameplay driven fun, with very little narrative to slow you down. I designed it as the kind of platformer that I want to play, and I really hope that all of you enjoy it as much as I do. I also want to mention that there a couple of features that will not be available at launch, but should be out in the coming weeks. 1. Hard Mode. Hard Mode isn't quite ready yet, and I want to be sure that for the few of you wild enough to brave it, that you gets your times worth. Your time is valuable, I want to respect that. 2. Achievements! So check this out, I found out that the software that I used to make this silly game has a plugin that allows me to fiddle with these achievement thingys. Super cool. They’re not ready yet though. Super lame. But hey, I didn’t plan on putting them in the game originally anyway, so it’s just like a bonus to look forward to. Neato. Thanks for taking the time to check out Gambol, I hope to see you when we launch on March 20th!

Source

Steam News / 16 March 2018

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