In this update3
Full notes
Full Gamble Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! I hope you are doing well. It has been almost one month since we announced the All In Expansion/Update. I am here to talk a bit about the release and reveal some more details while we are at it. (You can read more here)
What changed
- Gameplay
- Compatibility
- Events
- UI and audio
Gamble Tower changes
Release Plan
(Our new characters also want to know about that!)
As discussed in the previous post, we planned two releases:
Unstable Version - Late November (which is already up for our Discord members)
Stable Version - Early December
A brief recap to explain the version differences:
Unstable is a buggy and unstable version of the update, accessible only as a password protected beta for anyone in our Discord.
and Stable is the public version that is planned to be released as a regular update, as soon as it is released it you'll be able to download it just by updating your game.
When is Stable coming?
(What an unstable guy!)
While I did not confirm any solid date, the expected date of December 9th announced in the previous post seems no longer feasible. The update is very close to finished, it is already fully playable and has all necessary content for release but we still need to sort out some time consuming details, which I am going detail below.
What is missing
In summary, the main pending elements for the release are:
Some new Events
Some Voice Acting
Elite Skill Tree Icons
Implement all pending Clan and Neutral Orbs.
The most time consuming of those are the new events (which we are tackling right now), as they usually require everything: voice acting, art, SFX, music and coding. Each event usually takes 1 to 2 full days of development, which is why we had to delay the planned release date a bit.
Skill Tree icons also take some time, Jaqueta and Erik are currently handling those, and I expect to be able to help them at some point after finishing event and orb implementation.
And finally, while Orb implementation and art are not super time consuming (I can usually add multiple in one day) making new Summons and Equipments are usually on the slower side of development, specially Summons, as they need to be rigged and animated.
Any dates?
We are going to release Stable version on or before December 17th.
End
(Ouch.)
I know that was a brief sneak peek, but I sincerely hope that this new update adds a ton more gameplay and replayability to the game. And more importantly, that you have fun with it!
See you soon! - Ian.
Source
Changelog.gg summarizes and formats this update. How we read updates.
