Full notes
Full Gambit Heart update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
This week we are trying to get organized. Our time-frame was estimated based on the need to catch-up and we have to accept that updates will be slower than we would like. We are still committed to delivering the best game we can with Gambit Heart. Everything we need has been planned and we are excited to produce it as fast as we can but we need to be realistic. The roadmap is the same but our dates are going to be a little farther out. For those still unsure of whether or not to purchase the game: please look forward to us having most of the lumps smoothed out by early September. This will include the initial area and biome as well as what’s missing on what we promised to deliver: the first dungeon. We hope that by September you will be able to play the game as it was meant to be played, albeit a small starting version. Thank you for sticking with us and please forgive our poor planning. Here are the changes for version 0.295: Added ability to change classes Added preliminary skills for Assassin, Fighter, Mage and Thief classes Known bugs: Changing classes resets the player character’s location to the bottom corner of the map, and inventory is not updating correctly after class change. New skills are integrated, but not available yet as VFX and SFX are not yet completed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
