Full notes
Full Gambit Heart update
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What changed
- Maps
Not as much progress was made this week as was planned; Steamworks integration has began, as well as character saves, but there have been setbacks with saving procedurally generated worlds due in part to how objects are managed engine side. This has led us to having the choice ahead of us on whether to continue with procedural generation or to set a fixed map. As we're still indecisive and researching our options we haven't made a final decision on the matter. There will be more details in the next community update. We've added a new lizard type monster called a "Tatzel". We are planning to follow the theme of unique creatures to populate the world of Gambit Heart. We like the idea of exploring an unknown world and not knowing what kind of interesting fantasy creatures, hybrids, and legends you might stumble upon. The Tatzel will be getting skills in the near future. Added Save system Added character level progression Added Tatzel monster Updated Item inventory count
Source
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