HomeGamesUpdatesPricingMethodology
Steam News19 March 20263mo ago

Explosives and Powerups Update

Hey all you Galv-heads out there! Today’s update is very special because it’s going to shake up the base game in two key ways: Explosions now propel smaller enemies! Be sure to use this new kinetic power irresponsibly.

Full notes

Full Galvanized update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions8 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
addedHey all you Galv-heads out there! Today’s update is very special because it’s going to shake up the base game in two key ways:Explosions now propel smaller enemies! Be sure to use this new kinetic power irresponsibly.
addedHey all you Galv-heads out there! Today’s update is very special because it’s going to shake up the base game in two key ways:Powerups have been added to the mix! Find them tucked away in the nooks and crannies of each level to spice up your gameplay. Powerups include Rapid Fire, Instagib, Turbo, and Springboots.
changedIf you like straight to the point bullet points more:Reworked enemy navigation
changedIf you like straight to the point bullet points more:Reworked enemy physics
addedIf you like straight to the point bullet points more:Some enemies may now be knocked back by explosions
changedIf you like straight to the point bullet points more:Player movement bugfixes

Hey all you Galv-heads out there! Today’s update is very special because it’s going to shake up the base game in two key ways:

  • Explosions now propel smaller enemies! Be sure to use this new kinetic power irresponsibly.

  • Powerups have been added to the mix! Find them tucked away in the nooks and crannies of each level to spice up your gameplay. Powerups include Rapid Fire, Instagib, Turbo, and Springboots.

If you like straight to the point bullet points more:

  • Reworked enemy navigation

  • Reworked enemy physics

  • Some enemies may now be knocked back by explosions

  • Player movement bugfixes

  • Various 3D rendering improvements

  • Added a super sampled text buffer for more readable 2D text

  • Added subtitles to cutscenes

  • Added player powerups

  • Wall jumping has been tuned to be more forgiving

  • E1M2 (Highway Level) roads now bounce the player on Easy and Medium (was previously an instakill on all difficulties)

What's Next?

Before Episode 2

  • Overhauled options menu

  • Customizable reticles (oooo)

  • Full rebuild of at least one Episode 1 level with our updated workflow

  • More environment interactables/secrets

Episode 2?!

When is episode 2? Who is episode 2? What?! We wanted to show you a little of what we've been cooking up for Episode 2, ya know, because why the hell not.

[carousel][/carousel]

Some screenshots straight outta trenchbroom for new Episode 2 areas that are work in progress. Level is tentatively named "Mech City" right now.

Source

Steam News / 19 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.