New Boss Fight You will now be able to find these pyres in the hub area that you can activate when you get the associated soulstone. These soulstones will drop from the mini-bosses at the end of each level.
Full notes
Full Galdur update
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What changed
3 fixes2 additions3 changes0 removals
Gameplay
UI and audio
Fixes
Performance
changedNew Boss FightYou will now be able to find these pyres in the hub area that you can activate when you get the associated soulstone. These soulstones will drop from the mini-bosses at the end of each level. Complete 6 levels and you will find the Warlord's Soulstone, once placed into his pyre in the hub the portal will activate and will take you to the new boss fight.
addedOther New Features:New Chest UI Animation & SFX
changedOther New Features:Audio Options Menu
changedOther Small Changes:Necessary files for procedural level generation will now be generated on initial game startup
fixedOther Small Changes:Fixed some collision issues in the prison environment causing spells to target incorrect locations
addedOther Small Changes:Added a navmesh validation procedure to make sure you always have working navmesh when playing a new level
Galdur changes
changedYou will now be able to find these pyres in the hub area that you can activate when you get the associated soulstone. These soulstones will drop from the mini-bosses at the end of each level. Complete 6 levels and you will find the Warlord's Soulstone, once placed into his pyre in the hub the portal will activate and will take you to the new boss fight.
addedNew Chest UI Animation & SFX
changedAudio Options Menu
changedNecessary files for procedural level generation will now be generated on initial game startup
fixedFixed some collision issues in the prison environment causing spells to target incorrect locations
New Boss Fight
You will now be able to find these pyres in the hub area that you can activate when you get the associated soulstone. These soulstones will drop from the mini-bosses at the end of each level. Complete 6 levels and you will find the Warlord's Soulstone, once placed into his pyre in the hub the portal will activate and will take you to the new boss fight.
Other New Features:
Load Screens
New Chest UI Animation & SFX
Audio Options Menu
Player Death Sequence
Other Small Changes:
Necessary files for procedural level generation will now be generated on initial game startup
Fixed some collision issues in the prison environment causing spells to target incorrect locations
Added a navmesh validation procedure to make sure you always have working navmesh when playing a new level
Fixed some navmesh issues in the prison environment