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Steam News12 October 20187y ago

Update 12.1

New Miniboss: "Bullethell" This miniboss just spams a lot of projectiles, I have disabled the other miniboss because I want you guys to test this one a bit, tell me if he is ezpz or too hard Improved the behavior of pla

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What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedNew Miniboss: "Bullethell" This miniboss just spams a lot of projectiles, I have disabled the other miniboss because I want you guys to test this one a bit, tell me if he is ezpz or too hard
changedImproved the behavior of player spawned missile projectiles when aiming at different elevations. It will now intelligently(hopefully) change the spawn location, rotation and destination based on where you click or what you clicked on when casting your missile spell.
addedAdded new hit indicators: Characters quickly flash when they are hit, this will hopefully improve feedback slightly.
changedImproved feedback you are hit, the player will flash red and the FOV will oscillate slightly when you are hit
changedRewind Time(Teleport+Time) spell has been reworked: It no longer rewinds the state of your health but instead will rewind the state of other spell cooldowns. This means you can, for example, cast a Fireball and then cast Rewind Time and your Fireball cooldown will be reset.
changedTime Totem now reduces cooldowns of your spells by 60% (up from 40%) but the radius has been significantly reduced.
  • New Miniboss: "Bullethell"

    This miniboss just spams a lot of projectiles, I have disabled the other miniboss because I want you guys to test this one a bit, tell me if he is ezpz or too hard

  • Improved the behavior of player spawned missile projectiles when aiming at different elevations. It will now intelligently(hopefully) change the spawn location, rotation and destination based on where you click or what you clicked on when casting your missile spell.

  • Added new hit indicators: Characters quickly flash when they are hit, this will hopefully improve feedback slightly.

  • Improved feedback you are hit, the player will flash red and the FOV will oscillate slightly when you are hit

  • Rewind Time(Teleport+Time) spell has been reworked: It no longer rewinds the state of your health but instead will rewind the state of other spell cooldowns. This means you can, for example, cast a Fireball and then cast Rewind Time and your Fireball cooldown will be reset.

  • Time Totem now reduces cooldowns of your spells by 60% (up from 40%) but the radius has been significantly reduced.

  • Arcane Totem now has a sound effect

  • Added a black background to certain enemy projectiles to improve readability

Source

Steam News / 12 October 2018

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